Godfrey, First Elden Lord
Fought in 2 places, from 7,099 HP to 11,831 HP at Leyndell, Ashen Capital · Elden Throne: each placement carries its own area scaling. It takes the most damage from Pierce and the least from Holy.
Where you fight it 2
Each place uses its own copy of the boss with that area's scaling. HP and stance as you meet them (first phase, offline, no new game plus).
| Place | HP | Stance | Scaling |
|---|---|---|---|
| Leyndell, Royal Capital · Erdtree Sanctuary | 7,099 | 120 | ×4.125 |
| Leyndell, Ashen Capital · Elden Throne | 11,831 | 120 | ×6.875 |
Damage negation
How much of each damage type it shrugs off. Lower is better for you; the type it takes most is highlighted.
Flat defense
Subtracted from each hit before negation; it matters most for weak hits. Area scaling raises it along with HP.
Leyndell, Royal Capital · Erdtree Sanctuary
Leyndell, Ashen Capital · Elden Throne
Status buildup to proc
Buildup needed for the first proc, and how much more each following proc needs (it grows after every proc, up to the fifth).
Leyndell, Royal Capital · Erdtree Sanctuary
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | Immune | |||
| Scarlet Rot | Immune | |||
| Bleed | Immune | |||
| Frost | Immune | |||
| Sleep | 553 | 843 | 1,300 | 1,300 |
| Madness | Immune | |||
| Death Blight | Immune | |||
Leyndell, Ashen Capital · Elden Throne
| Status | 1st proc | 2nd | 3rd | 4th |
|---|---|---|---|---|
| Poison | 367 | 465 | 755 | 1,212 |
| Scarlet Rot | 367 | 465 | 755 | 1,212 |
| Bleed | 601 | 891 | 1,348 | 1,348 |
| Frost | 601 | 891 | 1,348 | 1,348 |
| Sleep | 601 | 891 | 1,348 | 1,348 |
| Madness | Immune | |||
| Death Blight | Immune | |||
HP in each journey
At Leyndell, Ashen Capital · Elden Throne: new game plus multiplies HP, defense and resistances again on top of the area's scaling.
| NG | NG+1 | NG+2 | NG+3 | NG+4 | NG+5 | NG+6 | NG+7 |
|---|---|---|---|---|---|---|---|
| 11,831 | 12,009 | 13,210 | 13,810 | 14,411 | 15,612 | 16,212 | 16,813 |
How its AI decides verified
- Its attack choices change at 80%, 50% of its HP: some attacks unlock, get likelier or are forced below those points.
- It picks attacks by how far you are, with cut-offs at 2 m, 5 m, 6 m, 7.5 m, 10 m, 11 m, 16 m, 17 m, 20 m.
- It chooses among 15 attack routines; 12 have a cooldown (1–15 s).
Read from the game's AI script for this boss. Which animation each routine plays isn't named yet.
Patch history 1
Every patch that changed its numbers, read from the game's balance file (regulation) of each version.
- 1.02.1from 1.00
- HP1,991→1,721
- Standard negation20%→10%
- Slash negation20%→10%
- Strike negation20%→10%
- HP1,455→1,721
- Sleep resistance999→252