Stinky
Adjacent units move away from you at the start of their turns.
Overview
- Class
- Disorder
- Group
- Disorders
- Game ID
Stinky
Raw game dataExactly as defined in data/passives/disorders.gon
- nameDISORDER_STINKY_NAME
- descDISORDER_STINKY_DESC
- classDisorder
passives{1}
StatusAdjacentOnTheirTurnBegin{1}
ForceMoveAway{1}
- freefalse
- categorydisorders