Anemia
When you take damage, you have a 10% chance to gain Bleed 1.
Gain 2 Charge for each damage you take from Bleed.
Overview
- Class
- Disorder
- Group
- Disorders
- Game ID
Anemia
Raw game dataExactly as defined in data/passives/disorders.gon
- nameDISORDER_ANEMIA_NAME
- descDISORDER_ANEMIA_DESC
- classDisorder
passives{2}
AddStatusToReceivedDamage_ExcludeStatuses{1}
Conditional_DoesDamage{1}
- Bleed[1, 0.1]
ScaledStatusOnBleedDamage{1}
- Charge2
- categorydisorders