Glass Tail
Bleed 1. Bleed Thorns 2.
Passing it to kittens
| Stimulation | Kitten keeps this part |
|---|---|
| 0 | 50% |
| 10 | 52.4% |
| 30 | 56.5% |
When one parent has this part and the other a normal one (ignoring the small chance the part is rerolled). Same rule for every mutation.
Overview
- Slot
- Tail
- Part number
- 320
- Game ID
tail-320
Passive effects 2
- Bleed
- Bleed Thorns
Raw game dataExactly as defined in data/mutations/tail.gon
- descMUTATION_TAIL_320_DESC
passives{2}
- Bleed1
- BleedThorns2
- slottail
- number320