Sewer Table
+4 Stimulation, -1 Appeal, -1 Comfort, -1 Health, +1 Evolution.
House effects
| Effect | Strength | Value |
|---|---|---|
| Comfort | −1 | |
| Appeal | −1 | |
| Stimulation | +4 | |
| Health | −1 | |
| Evolution | +1 |
Plan a breeding room with this piece in the breeding planner.
Effect on breeding
Odds in a room with only this piece (Stimulation +4), Comfort -1, against the same room without it.
| Odds | Without | With it | Rare version |
|---|---|---|---|
| First inherited ability | 20% | 30% | 40% |
| Second inherited ability | 2% | 4% | 6% |
| Inherited passive | 5% | 9% | 13% |
| Kitten gets the better parent's stat | 50% | 51% | 51.9% |
| Mutated part passed on (vs a normal one) | 50% | 51% | 51.9% |
| Chance two cats agree to breed (relative) | ×1.00 | ×0.90 | ×0.80 |
- Rare versions double Comfort, Appeal, Health, Stimulation and Evolution.
Overview
- Set
- Game ID
set_sewer_table
Raw game dataExactly as defined in data/furniture_effects.gon
- nameFURNITURE_NAME_SET_SEWER_TABLE
- descFURNITURE_DESC_SET_SEWER_TABLE
- setsewer
- Stimulation4
- Appeal-1
- Comfort-1
- Health-1
- Evolution1