Sourcemined
Mewgenics
EventAny chapterVerified on build 25143593

Locked Door

A door bars the way forward. It looks like it could be locked. What should your cat do?

Safest choice

  • ExamineINT checkWorst: Injury (int) (Fail INT roll · common tier)
  • BashSTR checkWorst: Injury (str) (Fail STR roll · common tier)
  • IgnoreNo rollNever rolls, nothing bad

Examine

INT check
  1. Pass INT roll · common tier

    After fiddling with the handle, your cat finds a way to open the door! It leads to a small shop!

    • Opens a shop
  2. Pass INT roll · rare tier

    Your cat discovers the door is actually unlocked... Beyond the doorway is a large shop full of shiny objects!

    • Opens a shop
  3. Fail INT roll · common tier

    Your cat tries to pry the door open, but it slams shut on your cat's head!

    • Injury (int)
  4. Fail INT roll · rare tier

    The door creaks open, but when your cat approaches the threshold it slams shut, crushing your cat!

    • Gain a disorder from physical disorders

Bash

STR check
  1. Pass STR roll · common tier

    Your cat proudly smashes down the door! A startled shopkeeper within the room beyond yells out, [i]Why can't you just use the handle like a normal cat?![/i] Oops!

    • Opens a shop
  2. Pass STR roll · rare tier

    A voice calls out from beyond the destroyed entrance... [i]Why did I even bother installing a door?[/i] The shopkeeper inside begrudgingly pulls out their best wares, hoping to make back enough coins to buy a new door.

    • Opens a shop
  3. Fail STR roll · common tier

    Your cat winds up and slams your cat's arm as hard as your cat can into the tough wooden door...

    • Injury (str)
  4. Fail STR roll · rare tier

    The door cracks and splinters when your cat hits it! The wooden shards slide deep into your cat's skin...

Ignore

No roll
  1. 100%

    Your cat ignores the door and continues on.

    Nothing else happens.

Exact where the game's data defines the odds (no-roll choices, fixed chances, weighted pools). Stat checks, the common/rare split and luck-weighted picks depend on rolls the data doesn't spell out, so they're labelled instead of guessed.