Break LockSTR checkWorst: Gain a disorder from all disorders (Fail STR roll · rare tier)
Pick LockDEX checkWorst: Gain a disorder from all disorders (Fail DEX roll · rare tier)
Break Lock
STR check
Pass STR roll · common tier
Worn with age, the fitting holding the lock snaps off easily under your cat's paw.
Get a random item from chapter common
Pass STR roll · rare tier
Your cat smashes the lock open and looks inside!
Get a random item from chapter specific item
Gain 8–10 food
Fail STR roll · common tier
Whatever was put inside the crate, the original owner did not want to be stolen...
Try as your cat might, your cat can't get the lock to budge!
Nothing else happens.
Fail STR roll · rare tier
Your cat busts open the lock and looks inside...
A glowing skeletal corpse lies within! Your cat foolishly pokes around looking for something valuable and the radiated bones mutate your cat's body!
Gain a disorder from all disorders
Mutate 1 random part
Pick Lock
DEX check
Pass DEX roll · common tier
Your cat carefully picks the lock.
In the crate your cat finds a bunch of junk, likely sentimental to whoever put it there.
Get a random item from chapter common
Pass DEX roll · rare tier
Your cat deftly picks the lock!
This must have been someone's emergency stache of gear!
Get a random item from chapter specific item
Gain 8–10 food
Fail DEX roll · common tier
Your cat fumbles with the lock for a while but eventually gives up.
Nothing else happens.
Fail DEX roll · rare tier
Your cat sneakily picks the lock, only to look down in horror at the glowing radioactive corpse the crate was protecting your cat from!
Gain a disorder from all disorders
Mutate 1 random part
Exact where the game's data defines the odds (no-roll choices, fixed chances, weighted pools). Stat checks, the common/rare split and luck-weighted picks depend on rolls the data doesn't spell out, so they're labelled instead of guessed.