Sourcemined
Mewgenics
CharacterVerified on build 25143593

The Father

Overview

Group
Finalboss
Faction
Enemies
Health
999
Game ID
MegaGuppy

Base stats

  • Strength5
  • Dexterity5
  • Constitution5
  • Intelligence5
  • Speed5
  • Charisma5
  • Luck5

Passive effects 5

  • Start Off Map
  • Insert Into Background Placeholder
  • Use Ability
  • Final Boss Pupils
  • Form Changer

Abilities 8

  • None
  • None
  • Mega Guppy Slam Right
  • Mega Guppy Slam Left
  • Mega Guppy Transform Holy
  • Mega Guppy Transform Explosive
  • Mega Guppy Transform Boris
  • Mega Guppy Summon The Child
Raw game dataExactly as defined in data/characters/finalboss.gon
  • graphics{5}
    • movieclipFinalBossMegaGuppy
    • nameENEMY_THEFATHER_NAME
    • uifloaters_offset2
    • shadow_size2
    • non_blocking_animations[hit, critical]
  • stats{7}
    • strength5
    • dexterity5
    • constitution5
    • intelligence5
    • speed5
    • charisma5
    • luck5
  • properties{11}
    • factionenemies
    • typeboss
    • tag[god, cat]
    • health999
    • size1x1
    • initiative-999
    • move_blockeverything_even_when_dead
    • can_be_championfalse
    • lock_orientation[0, -1]
    • allow_offmap_corpsetrue
    • weak_threshold0
  • abilities{3}
    • moveNone
    • attackNone
    • spells[MegaGuppy_SlamRight, MegaGuppy_SlamLeft, MegaGuppy_TransformHoly, MegaGuppy_TransformExplosive, MegaGuppy_TransformBoris, MegaGuppy_SummonTheChild]
  • passives{5}
    • StartOffMap1
    • InsertIntoBackgroundPlaceholder1
    • UseAbilityMegaGuppy_SummonTheChild
    • FinalBossPupils{7}
      • radius13
      • virtual_head_position[11, 2, 11]
      • look_at_offset[0, 2.5, 0]
      • teleport_tracking_halflife0.01
      • reset_center_because_of_animation_halflife0.05
      • reset_center_because_no_target_halflife0.1
      • tracking_acquisition_halflife0.1
    • FormChanger{3}
      • Holy{1}
        • animation_suffix1
      • Boris{1}
        • animation_suffix2
      • Explosive{1}
        • animation_suffix3
  • ai{4}
    • brainPatternBrain
    • pattern{2}
      • doMegaGuppy_SlamRight
      • __dupes[1]
        • 0[do, MegaGuppy_SlamLeft]
    • decision_weightsdefault
    • move_weightsstay_close
  • categoryfinalboss