Overview
- Group
- Terminator
- Faction
- Enemies
- Health
- 25
- Movement
- 2
- Tag
- Cat
- Variant of
- Magnus
- Game ID
FighterCat_Terminator
Base stats
- Strength3
- Dexterity5
- Constitution5
- Intelligence5
- Speed5
- Charisma5
- Luck5
Passive effects 3
- Robot
- Spawn On Death
- dupes
Abilities 4
- Melee Attack (Basic Melee Fighter)
- Move (Default Move)
- Chain Dash
- Spin Enemy
Raw game dataExactly as defined in data/characters/terminator.gon
graphics{5}
- movieclip_CAT
- nameENEMY_TERMINATOR3_FIGHTER_NAME
- custom_cat_dataFighterCat_Terminator
- tooltipENEMY_MAGNUS_DESC
- spawnin_animationbeaminFighter
equipment{1}
- neckSamsonsChains_Terminator
stats{7}
- strength3
- dexterity5
- constitution5
- intelligence5
- speed5
- charisma5
- luck5
properties{13}
- tagcat
- factionenemies
- typeboss
- dispersed_bonus_turns1
- dispersed_bonus_turns_consider_initiativefalse
- movement2
- mana_regen999
- mana100
- health25
- tags[cat, robot]
- hidden_tagsterminator_mini
- shield25
- corpse_health0
abilities{3}
- moveDefaultMove
- attackBasicMelee_Fighter
- spells[ChainDash, Spin_Enemy]
passives{3}
- Robot1
- SpawnOnDeathAntidote
__dupes[4]
- 0[SpawnOnDeath, RandomArmorPickup]
- 1[SpawnOnDeath, RandomArmorPickup]
- 2[SpawnOnDeath, RandomArmorPickup]
- 3[SpawnOnDeath, RandomArmorPickup]
ai{7}
- brainPatternBrain
mainturn_pattern{1}
- doChainDash
bonusturn_pattern{1}
- doSpin_Enemy
- decision_weightssemi_simple
- move_weightskeep_distance_always_move
- fallback_advances_patterntrue
- stun_advances_patternfalse
- variant_ofFighterCat
sound{1}
alt_sounds[1]
- 0[SE_CatWalk, SE_TerminatorCatWalkF]
- categoryterminator