Sourcemined
Mewgenics
CharacterVerified on build 25143593

Decoy Exploding

Overview

Group
Inanimate objects
Faction
Allies
Health
5
Variant of
Decoy
Game ID
ExplodingDecoy

Passive effects 2

  • Robot
  • Death Rattle

Abilities 3

  • None
  • None
  • Decoy Explode
Raw game dataExactly as defined in data/characters/inanimate_objects.gon
  • graphics{3}
    • movieclipDecoy2
    • nameOBJECT_DECOY_NAME
    • descOBJECT_DECOY_DESC
  • sound{1}
    • alt_sounds[1]
      • 0[HitGround, SE_BuildBot_Land]
  • properties{10}
    • typeobject
    • tag[robot, decoy]
    • takes_turnsfalse
    • health5
    • corpse_health0
    • can_be_backstabbedfalse
    • kill_requiredfalse
    • factionallies
    • inherit_factiontrue
    • ai_scale1
  • abilities{3}
    • moveNone
    • attackNone
    • spells[DecoyExplode]
  • passives{2}
    • Robot1
    • DeathRattleDecoyExplode
  • ai{1}
    • brainNoBrain
  • variant_ofDecoy
  • categoryinanimate_objects