Skip to contentCharacterVerified on build 25143593 Decoy Exploding
Base version: Decoy →
Overview
- Group
- Inanimate objects
- Faction
- Allies
- Health
- 5
- Game ID
ExplodingDecoy
Raw game dataExactly as defined in data/characters/inanimate_objects.gon
graphics{3}
- movieclipDecoy2
- nameOBJECT_DECOY_NAME
- descOBJECT_DECOY_DESC
sound{1}
alt_sounds[1]
- 0[HitGround, SE_BuildBot_Land]
properties{10}
- typeobject
- tag[robot, decoy]
- takes_turnsfalse
- health5
- corpse_health0
- can_be_backstabbedfalse
- kill_requiredfalse
- factionallies
- inherit_factiontrue
- ai_scale1
abilities{3}
- moveNone
- attackNone
- spells[DecoyExplode]
passives{2}
- Robot1
- DeathRattleDecoyExplode
ai{1}
- variant_ofDecoy
- categoryinanimate_objects