Sourcemined
Mewgenics
CharacterVerified on build 25143593

Caveman Cave Man No Spear

Has a multi-hit melee attack.
Hates Cats!

Overview

Group
Enemies
Faction
Cavemen
Health
32
Tag
Humanoid
Game ID
CaveManNoSpear

Base stats

  • Strength5
  • Dexterity5
  • Constitution5
  • Intelligence5
  • Speed5
  • Charisma5
  • Luck5

Passive effects 1

  • Form Changer

Abilities 15

  • Melee Attack (Basic Melee)
  • Move (Default Move)
  • Were Man Pounce
  • Were Man Transform Swipe
  • Cave Woman Grab
  • Cave Woman Drop
  • Cave Woman Birth
  • Cave Woman Throw
  • Cave Woman Drop Transform
  • Cave Man Pickup Spear
  • Cave Man Chest Pound
  • Cave Man Transform
  • Cave Man Spear Run
  • Cave Baby Grow
  • Cave Baby Food Move
Raw game dataExactly as defined in data/characters/enemies.gon
  • graphics{4}
    • movieclipCavePerson
    • nameENEMY_CAVEMAN_NAME
    • uifloaters_offset2
    • tooltipENEMY_CAVEMAN_DESC
  • stats{7}
    • strength5
    • dexterity5
    • constitution5
    • intelligence5
    • speed5
    • charisma5
    • luck5
  • properties{3}
    • taghumanoid
    • factioncavemen
    • health32
  • abilities{3}
    • moveDefaultMove
    • attackBasicMelee
    • spells[WereManPounce, WereManTransformSwipe, CaveWomanGrab, CaveWomanDrop, CaveWomanBirth, CaveWomanThrow, CaveWomanDropTransform, CaveManPickupSpear, CaveManChestPound, CaveManTransform, CaveManSpearRun, CaveBabyGrow, CaveBabyFoodMove]
  • passives{1}
    • FormChanger{7}
      • CaveBaby{6}
        • animation_suffixCaveBaby
        • nameENEMY_CAVEBABY_NAME
        • tooltipENEMY_CAVEBABY_DESC
        • attackCaveBabyMelee
        • passives{2}
          • WhitelistPickupTypefood
          • AbilityHealthThreshold{4}
            • threshold_minX
            • immediatetrue
            • even_if_stunnedtrue
            • abilityCaveBabyGrow
        • ai{5}
          • brainPatternBrain
          • virtual_abilities{1}
            • FoodMove{2}
              • abilityCaveBabyFoodMove
              • move_weightsstay_close_move_if_possible
          • pattern{1}
            • do_all[*attack, FoodMove, attack, FoodMove, move]
          • decision_weightsdefault
          • move_weightsstay_close
      • CaveMan{6}
        • animation_suffixCaveMan
        • nameENEMY_CAVEMANMAN_NAME
        • attackCaveMan3HitCombo
        • tooltipENEMY_CAVEMANMAN_DESC
        • passives{2}
          • PrioritizeWeakestEnemy1
          • WeremanTransformationReceiverCaveManTransform
        • ai{6}
          • brainPatternBrain
          • virtual_abilities{1}
            • SpearRun{3}
              • abilityCaveManSpearRun
              • move_for_abilityCaveManPickupSpear
              • move_weightsutil_minmove
          • pattern{1}
            • do_all[SpearRun, CaveManPickupSpear, attack, CaveManChestPound]
          • decision_weightsdefault
          • move_weightsstay_close
          • end_turn_on_formswitchtrue
      • CaveManSpear{6}
        • animation_suffixSpearCaveMan
        • nameENEMY_SPEARCAVEMAN_NAME
        • attackCaveManThrowSpear
        • tooltipENEMY_SPEARCAVEMAN_DESC
        • passives{1}
          • WeremanTransformationReceiverCaveManTransform
        • ai{4}
          • brainPatternBrain
          • pattern{1}
            • do_priority[attack, CaveManChestPound]
          • decision_weightsdefault
          • move_weightskeep_ranged_distance
      • CaveWoman{6}
        • animation_suffixCaveWoman
        • nameENEMY_CAVEMANWOMAN_NAME
        • attackCaveWomanKick
        • tooltipENEMY_CAVEMANWOMAN_DESC
        • passives{2}
          • FormChangeWhileHasStatus{2}
            • statusConsuming
            • form_hasCaveWomanHasCat
          • WeremanTransformationReceiverCaveManTransform
        • ai{4}
          • brainPatternBrain
          • pattern{1}
            • do_priority[CaveWomanGrab, attack, CaveWomanBirth]
          • decision_weightsdefault
          • move_weightsstay_close
      • CaveWomanHasCat{6}
        • animation_suffixCatCaveWoman
        • nameENEMY_CAVEMANWOMAN2_NAME
        • attackCaveWomanCatSlap
        • tooltipENEMY_CAVEMANWOMAN2_DESC
        • passives{2}
          • FormChangeWhileHasStatus{2}
            • statusConsuming
            • form_hasnotCaveWoman
          • WeremanTransformationReceiverCaveWomanDropTransform
        • ai{4}
          • brainPatternBrain
          • pattern{1}
            • do_priority[attack, CaveWomanThrow]
          • decision_weightsdefault
          • move_weightsstay_close
      • WereMan{6}
        • animation_suffixWereMan
        • nameENEMY_WEREMAN_NAME
        • attackWereManFurySwipes
        • tooltipENEMY_WEREMAN_DESC
        • passives{1}
          • AddTagcat
        • ai{4}
          • brainPatternBrain
          • pattern{1}
            • do_priority[attack, WereManPounce]
          • decision_weightsdefault
          • move_weightsstay_close
      • initial_formCaveMan
  • ai{3}
    • brainNoBrain
    • decision_weightsdefault
    • move_weightskeep_distance_always_move
  • variant_ofCavePerson
  • categoryenemies