Caveman Cave Man No Spear
Base version: Caveman (Cave Person)
Has a multi-hit melee attack.
Hates Cats!
Overview
- Group
- Enemies
- Faction
- Cavemen
- Health
- 32
- Tag
- Humanoid
- Variant of
- Caveman (Cave Person)
- Game ID
CaveManNoSpear
Base stats
- Strength5
- Dexterity5
- Constitution5
- Intelligence5
- Speed5
- Charisma5
- Luck5
Passive effects 1
- Form Changer
Abilities 15
- Melee Attack (Basic Melee)
- Move (Default Move)
- Were Man Pounce
- Were Man Transform Swipe
- Cave Woman Grab
- Cave Woman Drop
- Cave Woman Birth
- Cave Woman Throw
- Cave Woman Drop Transform
- Cave Man Pickup Spear
- Cave Man Chest Pound
- Cave Man Transform
- Cave Man Spear Run
- Cave Baby Grow
- Cave Baby Food Move
Raw game dataExactly as defined in data/characters/enemies.gon
graphics{4}
- movieclipCavePerson
- nameENEMY_CAVEMAN_NAME
- uifloaters_offset2
- tooltipENEMY_CAVEMAN_DESC
stats{7}
- strength5
- dexterity5
- constitution5
- intelligence5
- speed5
- charisma5
- luck5
properties{3}
- taghumanoid
- factioncavemen
- health32
abilities{3}
- moveDefaultMove
- attackBasicMelee
- spells[WereManPounce, WereManTransformSwipe, CaveWomanGrab, CaveWomanDrop, CaveWomanBirth, CaveWomanThrow, CaveWomanDropTransform, CaveManPickupSpear, CaveManChestPound, CaveManTransform, CaveManSpearRun, CaveBabyGrow, CaveBabyFoodMove]
passives{1}
FormChanger{7}
CaveBaby{6}
- animation_suffixCaveBaby
- nameENEMY_CAVEBABY_NAME
- tooltipENEMY_CAVEBABY_DESC
- attackCaveBabyMelee
passives{2}
- WhitelistPickupTypefood
AbilityHealthThreshold{4}
- threshold_minX
- immediatetrue
- even_if_stunnedtrue
- abilityCaveBabyGrow
ai{5}
- brainPatternBrain
virtual_abilities{1}
FoodMove{2}
- abilityCaveBabyFoodMove
- move_weightsstay_close_move_if_possible
pattern{1}
- do_all[*attack, FoodMove, attack, FoodMove, move]
- decision_weightsdefault
- move_weightsstay_close
CaveMan{6}
- animation_suffixCaveMan
- nameENEMY_CAVEMANMAN_NAME
- attackCaveMan3HitCombo
- tooltipENEMY_CAVEMANMAN_DESC
passives{2}
- PrioritizeWeakestEnemy1
- WeremanTransformationReceiverCaveManTransform
ai{6}
- brainPatternBrain
virtual_abilities{1}
SpearRun{3}
- abilityCaveManSpearRun
- move_for_abilityCaveManPickupSpear
- move_weightsutil_minmove
pattern{1}
- do_all[SpearRun, CaveManPickupSpear, attack, CaveManChestPound]
- decision_weightsdefault
- move_weightsstay_close
- end_turn_on_formswitchtrue
CaveManSpear{6}
- animation_suffixSpearCaveMan
- nameENEMY_SPEARCAVEMAN_NAME
- attackCaveManThrowSpear
- tooltipENEMY_SPEARCAVEMAN_DESC
passives{1}
- WeremanTransformationReceiverCaveManTransform
ai{4}
- brainPatternBrain
pattern{1}
- do_priority[attack, CaveManChestPound]
- decision_weightsdefault
- move_weightskeep_ranged_distance
CaveWoman{6}
- animation_suffixCaveWoman
- nameENEMY_CAVEMANWOMAN_NAME
- attackCaveWomanKick
- tooltipENEMY_CAVEMANWOMAN_DESC
passives{2}
FormChangeWhileHasStatus{2}
- statusConsuming
- form_hasCaveWomanHasCat
- WeremanTransformationReceiverCaveManTransform
ai{4}
- brainPatternBrain
pattern{1}
- do_priority[CaveWomanGrab, attack, CaveWomanBirth]
- decision_weightsdefault
- move_weightsstay_close
CaveWomanHasCat{6}
- animation_suffixCatCaveWoman
- nameENEMY_CAVEMANWOMAN2_NAME
- attackCaveWomanCatSlap
- tooltipENEMY_CAVEMANWOMAN2_DESC
passives{2}
FormChangeWhileHasStatus{2}
- statusConsuming
- form_hasnotCaveWoman
- WeremanTransformationReceiverCaveWomanDropTransform
ai{4}
- brainPatternBrain
pattern{1}
- do_priority[attack, CaveWomanThrow]
- decision_weightsdefault
- move_weightsstay_close
WereMan{6}
- animation_suffixWereMan
- nameENEMY_WEREMAN_NAME
- attackWereManFurySwipes
- tooltipENEMY_WEREMAN_DESC
passives{1}
- AddTagcat
ai{4}
- brainPatternBrain
pattern{1}
- do_priority[attack, WereManPounce]
- decision_weightsdefault
- move_weightsstay_close
- initial_formCaveMan
ai{3}
- brainNoBrain
- decision_weightsdefault
- move_weightskeep_distance_always_move
- variant_ofCavePerson
- categoryenemies