Overview
- Group
- Pickups
- Faction
- None
- Variant of
- Food (Base)
- Game ID
Bait
Passive effects 3
- Health Pickup
- Bait Aura
- Transform On Element Influence
Abilities 2
- None
- None
Raw game dataExactly as defined in data/characters/pickups.gon
graphics{5}
- movieclipFood
- namePICKUP_BAIT_NAME
- depth_offset0.015
- shadowNone
- tooltipPICKUP_BAIT_DESC
properties{8}
- factionnone
- typeobject
- takes_turnsfalse
- inanimatetrue
- can_be_backstabbedfalse
- layerpickups
- kill_requiredfalse
- tag[food, pickup]
abilities{2}
- moveNone
- attackNone
ai{1}
- brainNoBrain
- variant_ofFoodBase
sound{1}
alt_sounds[1]
- 0[HitGround, Obj_FoodLand]
passives{3}
HealthPickup{4}
- stacks1
- frame_range[8, 8]
- stored_food_value0
- anything_eatstrue
BaitAura{1}
- range3
TransformOnElementInfluence{2}
- elementFire
- objectCookedBait
- categorypickups