Base and upgraded
| Base | Upgraded | |
|---|---|---|
| Effect | Gain +1 Range for the rest of the turn. | Gain +1 Range. |
| Damage instance › Effects › Range Up | — | 1 |
Every field that differs between the two levels in the game files.
Classes that can get it 1
A Thief class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Thief
- Mana cost
- 1
- Type
- Self buff
- Game ID
WindUp
Raw game dataExactly as defined in data/abilities/thief_abilities.gon
- templateself_buff
meta{3}
- nameABILITY_WINDUP_NAME
- descABILITY_WINDUP_DESC
- classThief
graphics{2}
- animationhopinplace
- particlefx_statup
cost{2}
- infcantriptrue
- mana1
damage_instance{1}
effects{1}
- TempRangeUp1
- categorythief
- upgradedToWindUp2