Base and upgraded
| Base | Upgraded | |
|---|---|---|
| Effect | A wind spell that hits an entire line with Knockback 1. | A wind spell that hits a wide line with Knockback 2. |
| Target › Aoe mode | line | custom |
| Target › Custom aoe | — | [[1,1],[2,1],[3,1],[4,1],[5,1],[6,1],[7,1],[8,1],[9,1],[10,1],[1,0],[2,0],[3,0],[4,0],[5,0],[6,0],[7,0],[8,0],[9,0],[10,0],[1,-1],[2,-1],[3,-1],[4,-1],[5,-1],[6,-1],[7,-1],[8,-1],[9,-1],[10,-1]] |
Every field that differs between the two levels in the game files.
Classes that can get it 1
- Mage · starter
A Mage class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Mage
- Mana cost
- 4
- Damage
- level
- Type
- Spell
- Game ID
WindSlash
Raw game dataExactly as defined in data/abilities/mage_abilities.gon
- templatespell
meta{3}
- nameABILITY_WINDSLASH_NAME
- descABILITY_WINDSLASH_DESC
- classMage
graphics{2}
- particlefx_windSpell
- animationblowFire
cost{2}
- mana4
- infcantriptrue
target{7}
- target_modedirection
- aoe_modeline
- min_aoe1
- max_aoe10
- aoe_considers_character_sizetrue
- aoe_excludes_selftrue
- knockback_modeorientation
damage_instance{3}
- damagelevel
- knockbacklevel
- elements[Wind]
- categorymage
- upgradedToWindSlash2