Classes that can get it 1
A Fighter class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Fighter
- Mana cost
- 6
- Damage
- 5+bonus_melee_ability_damage
- Type
- Melee attack
- Variant of
- Tail Whip
- Game ID
TailWhip2
Raw game dataExactly as defined in data/abilities/fighter_abilities.gon
- templatemelee_attack
meta{3}
- nameABILITY_TAILWHIP_NAME
- descABILITY_TAILWHIP2_DESC
- classFighter
graphics{1}
- animationtailwhip
target{3}
- aoe_modecustom
custom_aoe[8]
- 0[1, 0]
- 1[2, 0]
- 2[3, 0]
- 3[4, 0]
- 4[-1, 0]
- 5[-2, 0]
- 6[-3, 0]
- 7[-4, 0]
- max_aoe2
cost{2}
- infcantriptrue
- mana6
damage_instance{2}
- damage5+bonus_melee_ability_damage
- typemelee
- variant_ofTailWhip
- categoryfighter
- upgradeOfTailWhip