Summon Shade
Spawn a shadow copy of yourself that fades after its first turn.
(The copy can't cast this ability or give extra turns to units.)
Base and upgraded
| Base | Upgraded | |
|---|---|---|
| Effect | Spawn a shadow copy of yourself that fades after its first turn. (The copy can't cast this ability or give extra turns to units.) | Spawn a shadow copy of yourself that fades after its second turn. (The copy can't cast this ability or give extra turns to units.) |
| Spawn › Additional passives › Safe Doomed | 1 | 2 (+1) |
Every field that differs between the two levels in the game files.
Classes that can get it 1
A Necromancer class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Necromancer
- Mana cost
- 13
- Type
- Spawn
- Game ID
SummonShade
Raw game dataExactly as defined in data/abilities/necromancer_abilities.gon
- templatespawn
meta{3}
- nameABILITY_SUMMONSHADE_NAME
- descABILITY_SUMMONSHADE_DESC
- classNecromancer
- tags[summon]
graphics{2}
- lobtrue
- animationshoot
cost{3}
- infcantriptrue
- mana13
- must_not_be_a_summontrue
target{5}
- min_range1
- max_range1
- max_aoe0
- range_excludes_blockingfalse
- restrictionsaoe_must_exist
spawn{5}
- objectPlayerCat_Shade
- factionself
- catdataclone
- clone_itemstrue
additional_passives{2}
- SafeDoomed1
- InjuryImmunity1
- categorynecromancer
- upgradedToSummonShade2