Reaper Step
Teleport to an open tile in range 1. Whenever a unit dies, this spell's range increases by 1.
Base and upgraded
| Base | Upgraded | |
|---|---|---|
| Effect | Teleport to an open tile in range 1. Whenever a unit dies, this spell's range increases by 1. | Teleport to a tile in range 1, dealing damage to units you land on. Whenever a unit dies, this spell's range and damage increase by 1. |
| Damage instance › Damage | — | 1+X |
| Damage instance › Effects › Ignore Self | — | 1 |
| Damage instance › Makes contact | — | true |
| Target › Restrictions | — | ["aoe_must_be_displaceable"] |
Every field that differs between the two levels in the game files.
Classes that can get it 1
A Necromancer class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Necromancer
- Mana cost
- 6
- Type
- Teleport
- Game ID
ReaperStep
Raw game dataExactly as defined in data/abilities/necromancer_abilities.gon
- templateteleport
meta{4}
- nameABILITY_REAPERSTEP_NAME
- descABILITY_REAPERSTEP_DESC
- animate_nametrue
- classNecromancer
graphics{2}
- animation_outshadowStepOut
- animation_inshadowStepIn
cost{2}
- infcantriptrue
- mana6
bonus_passives{1}
- XIsCountDeaths1
target{2}
- max_range1+X
- X_iscustom
- categorynecromancer
- upgradedToReaperStep2