Base and upgraded
| Base | Upgraded | |
|---|---|---|
| Effect | Throw a nail that passes through units and ignores shield. | Throw an infinite range nail that passes through units and ignores shield. |
| Target › Max aoe | 3+bonus_range | 10+bonus_range |
Every field that differs between the two levels in the game files.
Classes that can get it 1
A Thief class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Thief
- Mana cost
- 5
- Damage
- 3+bonus_ranged_damage
- Type
- Straightshot attack
- Game ID
PierceShot
Raw game dataExactly as defined in data/abilities/thief_abilities.gon
- templatestraightshot_attack
meta{3}
- nameABILITY_PIERCESHOT_NAME
- descABILITY_PIERCESHOT_DESC
- classThief
graphics{1}
- animationthrowobject
cost{2}
- infcantriptrue
- mana5
target{2}
- max_aoe3+bonus_range
- upgrade_straight_shot_to_piercingtrue
damage_instance{2}
- damage3+bonus_ranged_damage
- piercingtrue
- categorythief
- upgradedToPierceShot2