Base and upgraded
| Base | Upgraded | |
|---|---|---|
| Effect | Throw 10 1-damage nails that ignore shield. | Throw 10 1-damage nails that ignore shield. Throw extra nails equal to your . |
| Bonus passives › XIs Formula Locked Until Complete | — | dex |
| Target › X is | — | custom |
| Temporary effects › Cast Again | 9 | 9+X |
Every field that differs between the two levels in the game files.
Classes that can get it 1
A Thief class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Thief
- Mana cost
- 10
- Damage
- 1
- Type
- Straightshot attack
- Game ID
NailFlurry
Raw game dataExactly as defined in data/abilities/thief_abilities.gon
- templatestraightshot_attack
meta{3}
- nameABILITY_NAILFLURRY_NAME
- descABILITY_NAILFLURRY_DESC
- classThief
graphics{1}
- animationthrowobject
cost{2}
- infcantriptrue
- mana10
target{1}
- max_aoe10
temporary_effects{1}
- CastAgain9
damage_instance{2}
- damage1
- piercingtrue
- categorythief
- upgradedToNailFlurry2