Base and upgraded
| Base | Upgraded | |
|---|---|---|
| Effect | All enemies within 3 tiles move toward you. | All enemies within 5 tiles move toward you. |
| Cost › Mana | 4 | 3 (−1) |
| Target › Max aoe | 3 | 5 (+2) |
Every field that differs between the two levels in the game files.
Classes that can get it 1
A Fighter class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Fighter
- Mana cost
- 4
- Damage
- 0
- Type
- Spell
- Game ID
FighterTaunt
Raw game dataExactly as defined in data/abilities/fighter_abilities.gon
- templatespell
meta{3}
- nameABILITY_TAUNT_NAME
- descABILITY_TAUNT_DESC
- classFighter
graphics{2}
- animationtauntwiggle
- particlenone
cost{2}
- mana4
- infcantriptrue
target{3}
- target_modenone
- max_aoe3
- min_aoe1
damage_instance{3}
- damage0
- typestatus_spell
effects{1}
Conditional_Enemy{1}
- ForceMoveTowards1
- categoryfighter
- upgradedToFighterTaunt2