Falcon Punch Upgraded
Charge up a mega dash attack.
(This punch will be unleashed on your next turn.)
(Castable once per turn.)
Classes that can get it 1
A Fighter class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Fighter
- Mana cost
- 2
- Damage
- 25+bonus_melee_ability_damage
- Type
- Dash attack
- Game ID
FalconPunch2
Raw game dataExactly as defined in data/abilities/fighter_abilities.gon
- templatedash_attack
meta{3}
- nameABILITY_FALCONPUNCH_NAME
- descABILITY_FALCONPUNCH2_DESC
- classFighter
graphics{3}
- dash_start_animationdashstart
- dash_animationdash
- dash_attack_animationdashatk
cost{2}
- cantriptrue
- mana2
target{2}
- max_range4
- delayed_triggertrue
damage_instance{2}
- damage25+bonus_melee_ability_damage
- knockback10
- categoryfighter
- upgradeOfFalconPunch