Empty Mind
You can't cast spells for the rest of the battle.
For the rest of the battle, whenever you kill an enemy, take an extra turn.
Base and upgraded
| Base | Upgraded | |
|---|---|---|
| Effect | You can't cast spells for the rest of the battle. For the rest of the battle, whenever you kill an enemy, take an extra turn. | You can't cast spells for the rest of the battle. For the rest of the battle, whenever you kill an enemy, take an extra turn. Get an extra turn when you cast this. |
| Damage instance › Effects › Take Extra Turn | — | 1 |
Every field that differs between the two levels in the game files.
Classes that can get it 1
A Monk class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Monk
- Mana cost
- 0
- Type
- Self buff
- Game ID
EmptyMind
Raw game dataExactly as defined in data/abilities/monk_abilities.gon
- templateself_buff
meta{4}
- nameABILITY_EMPTYMIND_NAME
- descABILITY_EMPTYMIND_DESC
- classMonk
- type_iconbuff
graphics{1}
- animationpsyAttack1
cost{3}
- infcantriptrue
- once_per_fighttrue
- mana0
damage_instance{1}
effects{1}
- EmptyMind1
- categorymonk
- upgradedToEmptyMind2