Collect Pelt
Destroy a body. Equip a piece of Cat Hide armor to an empty armor slot.
Base and upgraded
| Base | Upgraded | |
|---|---|---|
| Effect | Destroy a body. Equip a piece of Cat Hide armor to an empty armor slot. | Destroy a body. Create a big food pickup and equip a piece of Cat Hide armor to an empty armor slot. |
| Cost › Mana | 4 | 2 (−2) |
| Damage instance › Effects › Object On Hit | — | BiggestFood |
Every field that differs between the two levels in the game files.
Classes that can get it 1
A Hunter class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).
Passing it to kittens
| Stimulation | Inherits an ability | This one, parent knows 1 | …knows 2 | …knows 4 | Picks the class parent |
|---|---|---|---|---|---|
| 0 | 20% | 10.9% | 5.5% | 2.7% | 50% |
| 10 | 45% | 25.2% | 12.8% | 6.5% | 55% |
| 30 | 95% | 52% | 27% | 13.7% | 65% |
Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.
Overview
- Class
- Hunter
- Mana cost
- 4
- Damage
- 0
- Type
- Melee attack
- Game ID
CollectPelt
Raw game dataExactly as defined in data/abilities/hunter_abilities.gon
- templatemelee_attack
meta{4}
- nameABILITY_COLLECTPELT_NAME
- descABILITY_COLLECTPELT_DESC
- classHunter
- type_iconmisc
graphics{1}
- animationsliceOpen
cost{2}
- infcantriptrue
- mana4
target{2}
- aoe_restrictionsmust_have_destructible_corpse
- restrictionsaoe_must_exist
damage_instance{4}
- damage0
- typemelee
- incidentally_collects_pickupsfalse
effects{2}
- VaporizeCorpse1
ApplyToSource{1}
Craft{3}
- slotrandom_empty_armor
- poolpelts
- temporaryfalse
- categoryhunter
- upgradedToCollectPelt2