Sourcemined
Mewgenics
AbilityVerified on build 25143593

Blood Magic

Take 5 damage and gain 5 mana.
(Castable once per turn.)

Base and upgraded

BaseUpgraded
EffectTake 5 damage and gain 5 mana. (Castable once per turn.)Take 5 damage and gain 10 mana. (Castable once per turn.)
Damage instance › Effects › Mana Gain510 (+5)

Every field that differs between the two levels in the game files.

Classes that can get it 1

A Butcher class ability: higher Stimulation makes kittens more likely to take their ability from the parent with class abilities (table below).

Passing it to kittens

StimulationInherits an abilityThis one, parent knows 1…knows 2…knows 4Picks the class parent
020%10.9%5.5%2.7%50%
1045%25.2%12.8%6.5%55%
3095%52%27%13.7%65%

Chance a kitten gets this exact ability when one parent knows it among 1, 2 or 4 abilities and the other parent doesn't, counting both inheritance rolls. Same rule for every ability; details.

Overview

Class
Butcher
Mana cost
0
Damage
5
Type
Self buff
Game ID
BloodMagic
Raw game dataExactly as defined in data/abilities/butcher_abilities.gon
  • templateself_buff
  • meta{4}
    • nameABILITY_BLOODMAGIC_NAME
    • descABILITY_BLOODMAGIC_DESC
    • classButcher
    • type_iconmisc
  • graphics{0}
    • cost{3}
      • mana0
      • act_points0
      • charge1
    • damage_instance{4}
      • damage5
      • typenone
      • cant_misstrue
      • effects{1}
        • ManaGain5
    • categorybutcher
    • upgradedToBloodMagic2