Ancient Steel Hand Crossbow
Overview
- Quality
- rare
- Item level
- 30
- Category
- Weapons
- Durability
- 500
- Kind
- Item
- Game ID
Weapon_Crossbow_Ancient_Steel
Damage per attack
| Attack | Projectile | Physical |
|---|---|---|
| Standard Projectile | 10.5 | — |
| Combo Projectile | 14 | — |
| Signature Big Arrow | 82 | — |
| Guard Bash | — | 0 |
Base damage before armor and buffs.
How to get it
Drops 2
| Source | How | Chance | Average | Range |
|---|---|---|---|---|
| Burnt Skeleton Archer | Kill | 5% | 0.05 | 0–1 |
| Frost Skeleton Ranger | Kill | 2% | 0.02 | 0–1 |
Chance of at least one per kill or break, computed from the drop tables. How we compute it.
Other loot tables 3
Chests, structures and events use these tables; the game files don't say which ones on their own.
| Loot table | Chance | Average |
|---|---|---|
| Zone4 Undead Tier3 | 9.8% | 0.1 |
| Zone4 Undead Tier1 | 6.4% | 0.07 |
| Zone4 Undead Tier2 | 6.4% | 0.07 |
Expected effort
How many kills or breaks it takes on average, and the chance of getting at least one, from each source's exact odds.
| Source | Tries per item | Tries for 10 | ≥1 in 1 | ≥1 in 5 | ≥1 in 10 |
|---|---|---|---|---|---|
| Burnt Skeleton Archer | 20 | 200 | 5% | 22.6% | 40.1% |
| Frost Skeleton Ranger | 50 | 500 | 2% | 9.6% | 18.3% |
"Tries for 10" is the long-run average (10 ÷ the average amount per try); actual runs vary.
Every crossbow by tier
| Item | Level | Strongest hit | Weakest hit |
|---|---|---|---|
| Iron Hand Crossbow | 20 | 78 | 0 |
| Ancient Steel Hand Crossbow | 30 | 82 | 0 |
Base values before buffs and enchantments.
Salvages into
Raw game dataResolved from Server/Item/Items/Weapon/Crossbow/Weapon_Crossbow_Ancient_Steel.json and its parents
- qualityRare
- level30
- categoryItems.Weapons
- categories[Items.Weapons]
- maxDurability500
- iconIcons/ItemsGenerated/Weapon_Crossbow_Iron_Rusty.png
damage{4}
Standard_Projectile{1}
- Projectile10.5
Combo_Projectile{1}
- Projectile14
Signature_BigArrow{1}
- Projectile82
Guard_Bash{1}
- Physical0
- hasIcontrue