Sourcemined
Hytale
ItemcommonVerified on v0.7.2

Crude Hatchet

Effective for cutting down trees.

The Kweebecs acknowledge that some cultures require wood as a resource. As long as you avoid entering their woodlands with such a blade bared, it's unlikely they'll ever bring it up.

Overview

Quality
common
Item level
4
Category
Tools
Durability
200
Kind
Item
Game ID
Tool_Hatchet_Crude

Damage per attack

AttackPhysical
Hatchet Chop5

Base damage before armor and buffs.

How to get it

Craft

Fieldcraft

Need several? The crafting calculator expands this recipe down to raw materials.

Other loot tables 22

Chests, structures and events use these tables; the game files don't say which ones on their own.

Loot tableChanceAverage
Zone1 Kweebec Tier19.4%0.09
Zone1 Goblin Tier19.4%0.09
Zone1 Undead Tier19.4%0.09
Zone1 Encounters Tier19.4%0.09
Zone1 Trork Tier19.4%0.09
Zone1 Kweebec Tier28.4%0.08
Zone1 Goblin Tier28.4%0.08
Zone1 Undead Tier28.4%0.08
Zone1 Encounters Tier28.4%0.08
Zone1 Trork Tier28.4%0.08
Zone1 Kweebec Tier38.1%0.08
Zone1 Trork Tier38.1%0.08
Zone2 Feran Tier18.1%0.08
Zone1 Undead Tier38.1%0.08
Zone2 Encounters Tier18.1%0.08
Zone2 Undead Tier18.1%0.08
Zone1 Encounters Tier38.1%0.08
Zone1 Goblin Tier38.1%0.08
Zone2 Feran Tier27.5%0.08
Zone1 Encounters Tier47.5%0.08
Zone2 Encounters Tier27.5%0.08
Zone2 Undead Tier27.5%0.08

Salvages into

SalvagebenchProcessing4 s
Raw game dataResolved from Server/Item/Items/Tool/Hatchet/Tool_Hatchet_Crude.json and its parents
  • qualityCommon
  • level4
  • categoryItems.Tools
  • categories[Items.Tools]
  • maxDurability200
  • iconIcons/ItemsGenerated/Tool_Hatchet_Crude.png
  • setTool_Stone
  • damage{1}
    • Hatchet_Chop{1}
      • Physical5
  • tool{2}
    • Specs[15]
      • 0{2}
        • Power1
        • GatherTypeSoftBlocks
      • 1{2}
        • Power0.05
        • GatherTypeSoils
      • 2{2}
        • Power0.15
        • GatherTypeWoods
      • 3{2}
        • Power0.05
        • GatherTypeRocks
      • 4{2}
        • Power0.5
        • GatherTypeBenches
      • 5{4}
        • Power0.001
        • GatherTypeMetals
        • IsIncorrecttrue
        • HitSoundLayerSFX_Pickaxe_Impact_Poor
      • 6{2}
        • Power0.017
        • GatherTypeVolcanicRocks
      • 7{2}
        • Power0.036
        • GatherTypeOreCopper
      • 8{2}
        • Power0.032
        • GatherTypeOreIron
      • 9{2}
        • Power0.032
        • GatherTypeOreSilver
      • 10{2}
        • Power0.032
        • GatherTypeOreGold
      • 11{2}
        • Power0.028
        • GatherTypeOreThorium
      • 12{2}
        • Power0.028
        • GatherTypeOreCobalt
      • 13{2}
        • Power0.025
        • GatherTypeOreAdamantite
      • 14{2}
        • Power0.023
        • GatherTypeOreMithril
    • DurabilityLossBlockTypes[1]
      • 0{2}
        • BlockSets[Stone, Rock, Ores, Soil, Wood]
        • DurabilityLossOnHit0.25
  • recipe{4}
    • inputs[3]
      • 0{3}
        • idRubble
        • qty2
        • resourcetrue
      • 1{2}
        • idIngredient_Fibre
        • qty2
      • 2{2}
        • idIngredient_Stick
        • qty2
    • outputs[1]
      • 0{2}
        • idTool_Hatchet_Crude
        • qty1
    • bench{3}
      • idFieldcraft
      • typeCrafting
      • categories[Tools]
    • time0
  • hasIcontrue