Chalk Rubble
Can also be acquired by breaking down cobble in a Salvager's Workbench.
Overview
- Category
- Rocks
- Stack size
- 100
- Kind
- Block
- Game ID
Rubble_Chalk
How to get it
Drops 3
| Source | How | Chance | Average | Range |
|---|---|---|---|---|
| Chalk Gravel | Mine or break | 100% | 1 | 1 |
| Chalk Rubble - Medium | Break by hand | 100% | 1 | 1 |
| Chalk Rubble - Medium | Harvest | 100% | 1 | 1 |
Chance of at least one per kill or break, computed from the drop tables. How we compute it.
Other loot tables 1
Chests, structures and events use these tables; the game files don't say which ones on their own.
| Loot table | Chance | Average |
|---|---|---|
| Rubble Chalk Medium | 100% | 2 |
Expected effort
How many kills or breaks it takes on average, and the chance of getting at least one, from each source's exact odds.
| Source | Tries per item | Tries for 10 | ≥1 in 1 | ≥1 in 5 | ≥1 in 10 |
|---|---|---|---|---|---|
| Chalk Gravel | 1 | 10 | 100% | 100% | 100% |
| Chalk Rubble - Medium | 1 | 10 | 100% | 100% | 100% |
| Chalk Rubble - Medium | 1 | 10 | 100% | 100% | 100% |
"Tries for 10" is the long-run average (10 ÷ the average amount per try); actual runs vary.
When broken or harvested
Used to make 2
Raw game dataResolved from Server/Item/Items/Rubble/Rubble_Chalk.json and its parents
- categoryBlocks.Rocks
- categories[Blocks.Rocks]
- maxStack100
- iconIcons/ItemsGenerated/Rubble_Chalk.png
- setRock_Chalk
- isBlocktrue
gathering[2]
0{3}
- howSoft
- itemIdRubble_Chalk
- qty1
1{3}
- howHarvest
- itemIdRubble_Chalk
- qty1
- hasIcontrue