Stone - Half Slab
Overview
- Item level
- 10
- Category
- Rocks
- Stack size
- 100
- Kind
- Block
- Game ID
Rock_Stone_Half
How to get it
Drops 1
| Source | How | Chance | Average | Range |
|---|---|---|---|---|
| Dead Coral Block - Half Slab | Mine or break | 100% | 2 | 2 |
Chance of at least one per kill or break, computed from the drop tables. How we compute it.
Expected effort
How many kills or breaks it takes on average, and the chance of getting at least one, from each source's exact odds.
| Source | Tries per item | Tries for 10 | ≥1 in 1 | ≥1 in 5 | ≥1 in 10 |
|---|---|---|---|---|---|
| Dead Coral Block - Half Slab | 0.5 | 5 | 100% | 100% | 100% |
"Tries for 10" is the long-run average (10 ÷ the average amount per try); actual runs vary.
When broken or harvested
| Item | Chance | Average | Range |
|---|---|---|---|
| Stone - Half Slab | 100% | 2 | 2 |
Fastest tools: Adamantite Pickaxe, Mithril Pickaxe, Onyxium Pickaxe
Raw game dataResolved from Server/Item/Items/Rock/Stone/Rock_Stone_Half.json and its parents
- level10
- categoryBlocks.Rocks
- categories[Blocks.Rocks]
- maxStack100
- iconIcons/ItemsGenerated/Rock_Stone_Half.png
- setRock_Stone
- isBlocktrue
gathering[1]
0{4}
- howBreaking:Block
- gatherTypeRocks
- droplistRock_Stone_Half@Breaking:Block
- handHits29
- hasIcontrue