Stone Brick Roof - Shallow
Overview
- Item level
- 15
- Category
- Rocks
- Stack size
- 100
- Kind
- Block
- Game ID
Rock_Stone_Brick_Roof_Shallow
How to get it
Craft
- 1×Any stone brick
- →
- 1×Stone Brick Roof - Shallow
Need several? The crafting calculator expands this recipe down to raw materials.
Drops 35
| Source | How | Chance | Average | Range |
|---|---|---|---|---|
| Cybercity Bronze Roof - Shallow | Mine or break (corner right) | 100% | 2 | 2 |
| Cybercity Bronze Roof - Shallow | Mine or break (corner left) | 100% | 2 | 2 |
| Cybercity Bronze Roof - Shallow | Mine or break (inverted corner right) | 100% | 2 | 2 |
| Cybercity Bronze Roof - Shallow | Mine or break (inverted corner left) | 100% | 2 | 2 |
| Cybercity Copper Roof - Shallow | Mine or break (corner right) | 100% | 2 | 2 |
| Cybercity Copper Roof - Shallow | Mine or break (corner left) | 100% | 2 | 2 |
| Cybercity Copper Roof - Shallow | Mine or break (inverted corner right) | 100% | 2 | 2 |
| Cybercity Copper Roof - Shallow | Mine or break (inverted corner left) | 100% | 2 | 2 |
| Cybercity Iron Roof - Shallow | Mine or break (corner right) | 100% | 2 | 2 |
| Cybercity Iron Roof - Shallow | Mine or break (corner left) | 100% | 2 | 2 |
| Cybercity Iron Roof - Shallow | Mine or break (inverted corner right) | 100% | 2 | 2 |
| Cybercity Iron Roof - Shallow | Mine or break (inverted corner left) | 100% | 2 | 2 |
| Cybercity Zinc Roof - Shallow | Mine or break (corner right) | 100% | 2 | 2 |
| Cybercity Zinc Roof - Shallow | Mine or break (corner left) | 100% | 2 | 2 |
| Cybercity Zinc Roof - Shallow | Mine or break (inverted corner right) | 100% | 2 | 2 |
| Cybercity Zinc Roof - Shallow | Mine or break (inverted corner left) | 100% | 2 | 2 |
| Enkindled Copper Roof - Shallow | Mine or break (corner right) | 100% | 2 | 2 |
| Enkindled Copper Roof - Shallow | Mine or break (corner left) | 100% | 2 | 2 |
| Enkindled Copper Roof - Shallow | Mine or break (inverted corner right) | 100% | 2 | 2 |
| Enkindled Copper Roof - Shallow | Mine or break (inverted corner left) | 100% | 2 | 2 |
| Enkindled Iron Roof - Shallow | Mine or break (corner right) | 100% | 2 | 2 |
| Enkindled Iron Roof - Shallow | Mine or break (corner left) | 100% | 2 | 2 |
| Enkindled Iron Roof - Shallow | Mine or break (inverted corner right) | 100% | 2 | 2 |
| Enkindled Iron Roof - Shallow | Mine or break (inverted corner left) | 100% | 2 | 2 |
| Goblin Iron Roof - Shallow | Mine or break (corner right) | 100% | 2 | 2 |
| Goblin Iron Roof - Shallow | Mine or break (corner left) | 100% | 2 | 2 |
| Goblin Iron Roof - Shallow | Mine or break (inverted corner right) | 100% | 2 | 2 |
| Goblin Iron Roof - Shallow | Mine or break (inverted corner left) | 100% | 2 | 2 |
| Cybercity Bronze Roof - Shallow | Mine or break | 100% | 1 | 1 |
| Cybercity Copper Roof - Shallow | Mine or break | 100% | 1 | 1 |
| Cybercity Iron Roof - Shallow | Mine or break | 100% | 1 | 1 |
| Cybercity Zinc Roof - Shallow | Mine or break | 100% | 1 | 1 |
| Enkindled Copper Roof - Shallow | Mine or break | 100% | 1 | 1 |
| Enkindled Iron Roof - Shallow | Mine or break | 100% | 1 | 1 |
| Goblin Iron Roof - Shallow | Mine or break | 100% | 1 | 1 |
Chance of at least one per kill or break, computed from the drop tables. How we compute it.
Expected effort
How many kills or breaks it takes on average, and the chance of getting at least one, from each source's exact odds.
"Tries for 10" is the long-run average (10 ÷ the average amount per try); actual runs vary.
Craft or farm?
Craft one
- 1×Any stone brick
Raw materials through 1 crafting step.
Farm one
About 0.5 breaks of Cybercity Bronze Roof - Shallow (mine or break (corner right)), the source with the most per try.
When broken or harvested
Fastest tools: Adamantite Pickaxe, Mithril Pickaxe, Onyxium Pickaxe
Fastest tools: Adamantite Pickaxe, Mithril Pickaxe, Onyxium Pickaxe
Fastest tools: Adamantite Pickaxe, Mithril Pickaxe, Onyxium Pickaxe
Fastest tools: Adamantite Pickaxe, Mithril Pickaxe, Onyxium Pickaxe
Fastest tools: Adamantite Pickaxe, Mithril Pickaxe, Onyxium Pickaxe
Raw game dataResolved from Server/Item/Items/Rock/Stone/Rock_Stone_Brick_Roof_Shallow.json and its parents
- level15
- categoryBlocks.Rocks
- categories[Blocks.Rocks]
- maxStack100
- iconIcons/ItemsGenerated/Rock_Stone_Brick_Roof_Shallow.png
- setRock_Stone
- isBlocktrue
gathering[5]
0{5}
- howBreaking
- itemIdRock_Stone_Brick_Roof_Shallow
- qty1
- gatherTypeRocks
- handHits29
1{5}
- howBreaking:Corner_Right
- itemIdRock_Stone_Brick_Roof_Shallow
- qty2
- gatherTypeRocks
- handHits29
2{5}
- howBreaking:Corner_Left
- itemIdRock_Stone_Brick_Roof_Shallow
- qty2
- gatherTypeRocks
- handHits29
3{5}
- howBreaking:Inverted_Corner_Right
- itemIdRock_Stone_Brick_Roof_Shallow
- qty2
- gatherTypeRocks
- handHits29
4{5}
- howBreaking:Inverted_Corner_Left
- itemIdRock_Stone_Brick_Roof_Shallow
- qty2
- gatherTypeRocks
- handHits29
recipe{4}
inputs[1]
0{3}
- idRock_Stone_Brick
- qty1
- resourcetrue
outputs[1]
0{2}
- idRock_Stone_Brick_Roof_Shallow
- qty1
bench{3}
- idBuilders
- typeStructuralCrafting
- categories[Roof]
- time0
- hasIcontrue