Sourcemined
Hytale
BlockVerified on v0.7.2

Stone Brick Roof

Overview

Item level
15
Category
Rocks
Stack size
100
Kind
Block
Game ID
Rock_Stone_Brick_Roof

How to get it

Craft

BuildersStructural Crafting

Need several? The crafting calculator expands this recipe down to raw materials.

Drops 8

SourceHowChanceAverageRange
Cybercity Bronze Roof - SlopedBlockMine or break100%11
Cybercity Copper Roof - SlopedBlockMine or break100%11
Cybercity Iron Roof - SlopedBlockMine or break100%11
Cybercity Zinc Roof - SlopedBlockMine or break100%11
Enkindled Copper Roof - SlopedBlockMine or break100%11
Enkindled Iron Roof - SlopedBlockMine or break100%11
Goblin Iron Roof - SlopedBlockMine or break100%11
Stone Brick Roof - HollowBlockMine or break100%11

Chance of at least one per kill or break, computed from the drop tables. How we compute it.

Expected effort

How many kills or breaks it takes on average, and the chance of getting at least one, from each source's exact odds.

SourceTries per itemTries for 10≥1 in 1≥1 in 5≥1 in 10
Cybercity Bronze Roof - SlopedMine or break110100%100%100%
Cybercity Copper Roof - SlopedMine or break110100%100%100%
Cybercity Iron Roof - SlopedMine or break110100%100%100%
Cybercity Zinc Roof - SlopedMine or break110100%100%100%
Enkindled Copper Roof - SlopedMine or break110100%100%100%
Enkindled Iron Roof - SlopedMine or break110100%100%100%
Goblin Iron Roof - SlopedMine or break110100%100%100%
Stone Brick Roof - HollowMine or break110100%100%100%

"Tries for 10" is the long-run average (10 ÷ the average amount per try); actual runs vary.

Craft or farm?

Craft one

  • 1×Any stone brick

Raw materials through 1 crafting step.

Farm one

About 1 breaks of Cybercity Bronze Roof - Sloped (mine or break), the source with the most per try.

When broken or harvested

Raw game dataResolved from Server/Item/Items/Rock/Stone/Rock_Stone_Brick_Roof.json and its parents
  • level15
  • categoryBlocks.Rocks
  • categories[Blocks.Rocks]
  • maxStack100
  • iconIcons/ItemsGenerated/Rock_Stone_Brick_Roof.png
  • setRock_Stone
  • isBlocktrue
  • gathering[1]
    • 0{5}
      • howBreaking
      • itemIdRock_Stone_Brick_Roof
      • qty1
      • gatherTypeRocks
      • handHits29
  • recipe{4}
    • inputs[1]
      • 0{3}
        • idRock_Stone_Brick
        • qty1
        • resourcetrue
    • outputs[1]
      • 0{2}
        • idRock_Stone_Brick_Roof
        • qty1
    • bench{3}
      • idBuilders
      • typeStructuralCrafting
      • categories[Roof]
    • time0
  • hasIcontrue