Sourcemined
Hytale
ItemjunkVerified on v0.7.2

Chilli Seed Bag

Grows Chilli

Overview

Quality
junk
Item level
17
Category
Plants
Kind
Item
Game ID
Plant_Seeds_Chilli

How to get it

Craft

Farmingbench

Need several? The crafting calculator expands this recipe down to raw materials.

Drops 5

SourceHowChanceAverageRange
Mature ChilliBlockBreak by hand100%11
Mature ChilliBlockBreak by hand (growth stage 1)100%11
Mature ChilliBlockBreak by hand (growth stage 2)100%11
Mature ChilliBlockBreak by hand (growth stage 3)100%11
Mature ChilliBlockBreak by hand (growth stage 4)100%11

Chance of at least one per kill or break, computed from the drop tables. How we compute it.

Other loot tables 19

Chests, structures and events use these tables; the game files don't say which ones on their own.

Loot tableChanceAverage
Zone3 Kweebec Tier128.7%0.34
Zone3 Outlander Tier127%0.29
Zone3 Undead Tier127%0.29
Zone3 Encounters Tier127%0.29
Zone3 Trork Tier127%0.29
Zone3 Kweebec Tier220.3%0.24
Zone3 Outlander Tier218.4%0.19
Zone3 Undead Tier218.4%0.19
Zone3 Encounters Tier218.4%0.19
Zone3 Trork Tier218.4%0.19
Zone3 Kweebec Tier315.2%0.19
Zone3 Encounters Tier413.7%0.14
Zone3 Trork Tier313.2%0.14
Zone3 Outlander Tier313.2%0.14
Zone3 Undead Tier313.2%0.14
Zone3 Encounters Tier313.2%0.14
Zone1 Kweebec Tier12.3%0.05
Zone1 Kweebec Tier32.3%0.06
Zone1 Kweebec Tier22.3%0.05

Expected effort

How many kills or breaks it takes on average, and the chance of getting at least one, from each source's exact odds.

SourceTries per itemTries for 10≥1 in 1≥1 in 5≥1 in 10
Mature ChilliBreak by hand110100%100%100%
Mature ChilliBreak by hand (growth stage 1)110100%100%100%
Mature ChilliBreak by hand (growth stage 2)110100%100%100%
Mature ChilliBreak by hand (growth stage 3)110100%100%100%
Mature ChilliBreak by hand (growth stage 4)110100%100%100%

"Tries for 10" is the long-run average (10 ÷ the average amount per try); actual runs vary.

Craft or farm?

Craft one

Raw materials through 1 crafting step.

Farm one

About 1 breaks of Mature Chilli (break by hand), the source with the most per try.

Used to make 1

Raw game dataResolved from Server/Item/Items/Plant/Crop/Chilli/Plant_Seeds_Chilli.json and its parents
  • qualityJunk
  • level17
  • categoryBlocks.Plants
  • categories[Blocks.Plants]
  • iconIcons/ItemsGenerated/Plant_Seeds_Chilli.png
  • recipe{4}
    • inputs[1]
      • 0{2}
        • idIngredient_Life_Essence
        • qty6
    • outputs[1]
      • 0{2}
        • idPlant_Seeds_Chilli
        • qty1
    • bench{4}
      • idFarmingbench
      • typeCrafting
      • categories[Seeds]
      • tier5
    • time0
  • hasIcontrue