Red Moss
Overview
- Item level
- 17
- Category
- Plants
- Kind
- Block
- Game ID
Plant_Moss_Red
How to get it
Drops 7
| Source | How | Chance | Average | Range |
|---|---|---|---|---|
| Red Hanging Moss | Break by hand | 100% | 2.5 | 1–4 |
| Red Moss Block | Break by hand | 100% | 2.5 | 1–4 |
| Red Moss Rug | Break by hand | 100% | 2.5 | 1–4 |
| Red Wall Moss | Break by hand | 100% | 2.5 | 1–4 |
| Short Red Moss | Break by hand | 100% | 2.5 | 1–4 |
| Mosshorn | Harvest | 13.3% | 0.2 | 0–2 |
| Plain Mosshorn | Harvest | 13.3% | 0.2 | 0–2 |
Chance of at least one per kill or break, computed from the drop tables. How we compute it.
Expected effort
How many kills or breaks it takes on average, and the chance of getting at least one, from each source's exact odds.
| Source | Tries per item | Tries for 10 | ≥1 in 1 | ≥1 in 5 | ≥1 in 10 |
|---|---|---|---|---|---|
| Red Hanging Moss | 0.4 | 4 | 100% | 100% | 100% |
| Red Moss Block | 0.4 | 4 | 100% | 100% | 100% |
| Red Moss Rug | 0.4 | 4 | 100% | 100% | 100% |
| Red Wall Moss | 0.4 | 4 | 100% | 100% | 100% |
| Short Red Moss | 0.4 | 4 | 100% | 100% | 100% |
| Mosshorn | 5 | 50 | 13.3% | 51.1% | 76.1% |
| Plain Mosshorn | 5 | 50 | 13.3% | 51.1% | 76.1% |
"Tries for 10" is the long-run average (10 ÷ the average amount per try); actual runs vary.
When broken or harvested
| Item | Chance | Average | Range |
|---|---|---|---|
| Red Moss | 100% | 2.5 | 1–4 |
| Plant Fiber | 20% | 0.3 | 0–2 |
Used to make 4
Raw game dataResolved from Server/Item/Items/Plant/Moss/Plant_Moss_Red.json and its parents
- level17
- categoryBlocks.Plants
- categories[Blocks.Plants]
- iconIcons/ItemsGenerated/Plant_Moss_Red.png
- isBlocktrue
gathering[1]
0{2}
- howSoft
- droplistPlant_Moss_Block_Red
- hasIcontrue