Sourcemined
Hytale
BlockVerified on v0.7.2

Dark Green Moss

Overview

Item level
17
Category
Plants
Kind
Block
Game ID
Plant_Moss_Green_Dark

How to get it

Drops 7

SourceHowChanceAverageRange
Dark Green Hanging MossBlockBreak by hand100%2.51–4
Dark Green Moss BlockBlockBreak by hand100%2.51–4
Dark Green Moss RugBlockBreak by hand100%2.51–4
Dark Green Wall MossBlockBreak by hand100%2.51–4
Short Dark Green MossBlockBreak by hand100%2.51–4
MosshornMobHarvest13.3%0.20–2
Plain MosshornMobHarvest13.3%0.20–2

Chance of at least one per kill or break, computed from the drop tables. How we compute it.

Expected effort

How many kills or breaks it takes on average, and the chance of getting at least one, from each source's exact odds.

SourceTries per itemTries for 10≥1 in 1≥1 in 5≥1 in 10
Dark Green Hanging MossBreak by hand0.44100%100%100%
Dark Green Moss BlockBreak by hand0.44100%100%100%
Dark Green Moss RugBreak by hand0.44100%100%100%
Dark Green Wall MossBreak by hand0.44100%100%100%
Short Dark Green MossBreak by hand0.44100%100%100%
MosshornHarvest55013.3%51.1%76.1%
Plain MosshornHarvest55013.3%51.1%76.1%

"Tries for 10" is the long-run average (10 ÷ the average amount per try); actual runs vary.

When broken or harvested

Break by hand
Drops: Break by hand
ItemChanceAverageRange
Dark Green Moss100%2.51–4
Plant Fiber20%0.30–2

Used to make 4

Raw game dataResolved from Server/Item/Items/Plant/Moss/Plant_Moss_Green_Dark.json and its parents
  • level17
  • categoryBlocks.Plants
  • categories[Blocks.Plants]
  • iconIcons/ItemsGenerated/Plant_Moss_Green_Dark.png
  • isBlocktrue
  • gathering[1]
    • 0{2}
      • howSoft
      • droplistPlant_Moss_Block_Green_Dark
  • hasIcontrue