Moss
Overview
- Item level
- 17
- Category
- Plants
- Kind
- Block
- Game ID
Plant_Moss_Green
How to get it
Drops 9
| Source | How | Chance | Average | Range |
|---|---|---|---|---|
| Green Hanging Moss | Break by hand | 100% | 2.5 | 1–4 |
| Green Moss Block | Break by hand | 100% | 2.5 | 1–4 |
| Green Moss Rug | Break by hand | 100% | 2.5 | 1–4 |
| Green Wall Moss | Break by hand | 100% | 2.5 | 1–4 |
| Pink Moss Rug | Break by hand | 100% | 2.5 | 1–4 |
| Short Moss | Break by hand | 100% | 2.5 | 1–4 |
| Sorrel Rug | Break by hand | 100% | 2.5 | 1–4 |
| Mosshorn | Harvest | 13.3% | 0.2 | 0–2 |
| Plain Mosshorn | Harvest | 13.3% | 0.2 | 0–2 |
Chance of at least one per kill or break, computed from the drop tables. How we compute it.
Expected effort
How many kills or breaks it takes on average, and the chance of getting at least one, from each source's exact odds.
| Source | Tries per item | Tries for 10 | ≥1 in 1 | ≥1 in 5 | ≥1 in 10 |
|---|---|---|---|---|---|
| Green Hanging Moss | 0.4 | 4 | 100% | 100% | 100% |
| Green Moss Block | 0.4 | 4 | 100% | 100% | 100% |
| Green Moss Rug | 0.4 | 4 | 100% | 100% | 100% |
| Green Wall Moss | 0.4 | 4 | 100% | 100% | 100% |
| Pink Moss Rug | 0.4 | 4 | 100% | 100% | 100% |
| Short Moss | 0.4 | 4 | 100% | 100% | 100% |
| Sorrel Rug | 0.4 | 4 | 100% | 100% | 100% |
| Mosshorn | 5 | 50 | 13.3% | 51.1% | 76.1% |
| Plain Mosshorn | 5 | 50 | 13.3% | 51.1% | 76.1% |
"Tries for 10" is the long-run average (10 ÷ the average amount per try); actual runs vary.
When broken or harvested
| Item | Chance | Average | Range |
|---|---|---|---|
| Moss | 100% | 2.5 | 1–4 |
| Plant Fiber | 20% | 0.3 | 0–2 |
Used to make 5
Raw game dataResolved from Server/Item/Items/Plant/Moss/Plant_Moss_Green.json and its parents
- level17
- categoryBlocks.Plants
- categories[Blocks.Plants]
- iconIcons/ItemsGenerated/Plant_Moss.png
- isBlocktrue
gathering[1]
0{2}
- howSoft
- droplistPlant_Moss_Block_Green
- hasIcontrue