Sourcemined
Hytale
ItemuncommonVerified on v0.7.2

Essence of the Void

It's unclear whether creatures of the Void produce this essence, or if its presence is required to sustain their existence. What can be said for certain is that the two are inextricably bound.

Overview

Quality
uncommon
Category
Ingredients
Kind
Item
Game ID
Ingredient_Void_Essence

How to get it

Drops 10

SourceHowChanceAverageRange
Void FiendMobKill100%3.53–4
Voidtaken GrizzlyMobKill100%3.53–4
Outlander PriestMobKill100%2.52–3
Outlander SorcererMobKill100%2.52–3
Void EyeMobKill100%2.52–3
Outlander InitiateMobKill100%1.51–2
Void CrawlerMobKill50%0.50–1
Void SpectreMobKill50%0.50–1
Void TentacleMobKill50%0.50–1
Voidtaken GoblinMobKill50%0.50–1

Chance of at least one per kill or break, computed from the drop tables. How we compute it.

Other loot tables 1

Chests, structures and events use these tables; the game files don't say which ones on their own.

Loot tableChanceAverage
Spawn Void100%7.5

Salvage 4

Salvaging these at a Salvage bench gives this item back:

Expected effort

How many kills or breaks it takes on average, and the chance of getting at least one, from each source's exact odds.

SourceTries per itemTries for 10≥1 in 1≥1 in 5≥1 in 10
Void FiendKill0.32.9100%100%100%
Voidtaken GrizzlyKill0.32.9100%100%100%
Outlander PriestKill0.44100%100%100%
Outlander SorcererKill0.44100%100%100%
Void EyeKill0.44100%100%100%
Outlander InitiateKill0.76.7100%100%100%
Void CrawlerKill22050%96.9%99.9%
Void SpectreKill22050%96.9%99.9%
Void TentacleKill22050%96.9%99.9%
Voidtaken GoblinKill22050%96.9%99.9%

"Tries for 10" is the long-run average (10 ÷ the average amount per try); actual runs vary.

Used to make 18

Raw game dataResolved from Server/Item/Items/Ingredient/Ingredient_Void_Essence.json and its parents
  • qualityUncommon
  • categoryItems.Ingredients
  • categories[Items.Ingredients]
  • iconIcons/ItemsGenerated/Ingredient_Void_Essence.png
  • hasIcontrue