Light Temple Lantern
Variants 2
| Version | Quality | Level | Best source |
|---|---|---|---|
| Light Temple Lantern | — | — | Light Temple Lantern · 100% |
| Light Temple Lantern | — | — | — |
Overview
- Category
- Lighting
- Kind
- Block
- Game ID
Furniture_Temple_Light_Lantern
How to get it
Craft
- 1×Marble
- 1×Any shale
- 1×Azure Petals
- →
- 1×Light Temple Lantern
Need several? The crafting calculator expands this recipe down to raw materials.
Drops 1
| Source | How | Chance | Average | Range |
|---|---|---|---|---|
| Light Temple Lantern | Break by hand | 100% | 1 | 1 |
Chance of at least one per kill or break, computed from the drop tables. How we compute it.
Expected effort
How many kills or breaks it takes on average, and the chance of getting at least one, from each source's exact odds.
| Source | Tries per item | Tries for 10 | ≥1 in 1 | ≥1 in 5 | ≥1 in 10 |
|---|---|---|---|---|---|
| Light Temple Lantern | 1 | 10 | 100% | 100% | 100% |
"Tries for 10" is the long-run average (10 ÷ the average amount per try); actual runs vary.
Craft or farm?
Farm one
About 1 breaks of Light Temple Lantern (break by hand), the source with the most per try.
Raw game dataResolved from Server/Item/Items/Furniture/Temple_Light/Furniture_Temple_Light_Lantern.json and its parents
- categoryFurniture.Lighting
- categories[Furniture.Lighting]
- iconIcons/ItemsGenerated/Furniture_Temple_Light_Lantern.png
- setFurniture_Temple_Light
- isBlocktrue
recipe{3}
inputs[3]
0{2}
- idRock_Marble
- qty1
1{3}
- idRock_Shale
- qty1
- resourcetrue
2{2}
- idPlant_Petals_Azure
- qty1
outputs[1]
0{2}
- idFurniture_Temple_Light_Lantern
- qty1
bench{3}
- idFurniture_Bench
- typeCrafting
- categories[Furniture_Lighting]
- hasIcontrue