Small Light Temple Chest
Overview
- Item level
- 16
- Category
- Containers
- Stack size
- 25
- Kind
- Block
- Game ID
Furniture_Temple_Light_Chest_Small
How to get it
Craft
- 3×Marble
- 1×Any shale
- →
- 1×Small Light Temple Chest
Need several? The crafting calculator expands this recipe down to raw materials.
Drops 1
| Source | How | Chance | Average | Range |
|---|---|---|---|---|
| Large Light Temple Chest | Mine or break | 100% | 2 | 2 |
Chance of at least one per kill or break, computed from the drop tables. How we compute it.
Expected effort
How many kills or breaks it takes on average, and the chance of getting at least one, from each source's exact odds.
| Source | Tries per item | Tries for 10 | ≥1 in 1 | ≥1 in 5 | ≥1 in 10 |
|---|---|---|---|---|---|
| Large Light Temple Chest | 0.5 | 5 | 100% | 100% | 100% |
"Tries for 10" is the long-run average (10 ÷ the average amount per try); actual runs vary.
Craft or farm?
Craft one
- 6×Any marble
- 1×Any shale
Raw materials through 2 crafting steps.
Farm one
About 0.5 breaks of Large Light Temple Chest (mine or break), the source with the most per try.
Raw game dataResolved from Server/Item/Items/Furniture/Temple_Light/Furniture_Temple_Light_Chest_Small.json and its parents
- level16
- categoryFurniture.Containers
- categories[Furniture.Containers]
- maxStack25
- iconIcons/ItemsGenerated/Furniture_Temple_Light_Chest_Small.png
- setFurniture_Temple_Light
- isBlocktrue
recipe{4}
inputs[2]
0{2}
- idRock_Marble
- qty3
1{3}
- idRock_Shale
- qty1
- resourcetrue
outputs[1]
0{2}
- idFurniture_Temple_Light_Chest_Small
- qty1
bench{3}
- idFurniture_Bench
- typeCrafting
- categories[Furniture_Storage]
- memoriesLevel4
- hasIcontrue