Sandswept Lantern
Variants 2
| Version | Quality | Level | Best source |
|---|---|---|---|
| Sandswept Lantern | — | — | Sandswept Lantern · 100% |
| Sandswept Lantern | — | — | — |
Overview
- Category
- Lighting
- Kind
- Block
- Game ID
Furniture_Desert_Lantern
How to get it
Craft
- 1×Any drywood goldenwood
- 1×Thorium Ingot
- 1×Light Cyan Cloth
- 1×Azure Petals
- →
- 1×Sandswept Lantern
Need several? The crafting calculator expands this recipe down to raw materials.
Drops 1
| Source | How | Chance | Average | Range |
|---|---|---|---|---|
| Sandswept Lantern | Break by hand | 100% | 1 | 1 |
Chance of at least one per kill or break, computed from the drop tables. How we compute it.
Expected effort
How many kills or breaks it takes on average, and the chance of getting at least one, from each source's exact odds.
| Source | Tries per item | Tries for 10 | ≥1 in 1 | ≥1 in 5 | ≥1 in 10 |
|---|---|---|---|---|---|
| Sandswept Lantern | 1 | 10 | 100% | 100% | 100% |
"Tries for 10" is the long-run average (10 ÷ the average amount per try); actual runs vary.
Craft or farm?
Craft one
- 2×Cotton
- 2×Yellow Petals
- 1×Wool Scraps
- 1×Thorium Ore
- 1×Blue Common Mushroom
- 1×Azure Petals
- 1×Any drywood goldenwood
Raw materials through 8 crafting steps.
Farm one
About 1 breaks of Sandswept Lantern (break by hand), the source with the most per try.
Used to make 1
Raw game dataResolved from Server/Item/Items/Furniture/Desert/Furniture_Desert_Lantern.json and its parents
- categoryFurniture.Lighting
- categories[Furniture.Lighting]
- iconIcons/ItemsGenerated/Furniture_Desert_Lantern.png
- setFurniture_Lumberjack
- isBlocktrue
recipe{3}
inputs[4]
0{3}
- idWood_Drywood_Goldenwood
- qty1
- resourcetrue
1{2}
- idIngredient_Bar_Thorium
- qty1
2{2}
- idCloth_Block_Wool_Cyan_Light
- qty1
3{2}
- idPlant_Petals_Azure
- qty1
outputs[1]
0{2}
- idFurniture_Desert_Lantern
- qty1
bench{3}
- idFurniture_Bench
- typeCrafting
- categories[Furniture_Lighting]
- hasIcontrue