Raw Fish
Instantly restores 5% health.
Variants 5
Overview
- Quality
- common
- Item level
- 1
- Category
- Foods
- Stack size
- 25
- Kind
- Item
- Game ID
Food_Fish_Raw
How to get it
Craft
- 1×Any fish
- →
- 1×Raw Fish
Need several? The crafting calculator expands this recipe down to raw materials.
Drops 30
| Source | How | Chance | Average | Range |
|---|---|---|---|---|
| Snapjaw | Kill | 100% | 3 | 2–4 |
| Blue Jellyfish | Kill | 100% | 2.5 | 2–3 |
| Cyan Jellyfish | Kill | 100% | 2.5 | 2–3 |
| Green Jellyfish | Kill | 100% | 2.5 | 2–3 |
| Man Of War | Kill | 100% | 2.5 | 2–3 |
| Red Jellyfish | Kill | 100% | 2.5 | 2–3 |
| Yellow Jellyfish | Kill | 100% | 2.5 | 2–3 |
| Hammerhead Shark | Kill | 100% | 1.5 | 1–2 |
| Pike | Kill | 100% | 1.5 | 1–2 |
| Black Piranha | Kill | 100% | 1 | 1 |
| Black Trilobite | Kill | 100% | 1 | 1 |
| Blue Tang | Kill | 100% | 1 | 1 |
| Bluegill | Kill | 100% | 1 | 1 |
| Catfish | Kill | 100% | 1 | 1 |
| Chevron Tang | Kill | 100% | 1 | 1 |
| Clownfish | Kill | 100% | 1 | 1 |
| Crab | Kill | 100% | 1 | 1 |
| Frostgill | Kill | 100% | 1 | 1 |
| Humpback Whale | Kill | 100% | 1 | 1 |
| Lava Coelacanth | Kill | 100% | 1 | 1 |
| Lemon Peel Tang | Kill | 100% | 1 | 1 |
| Lobster | Kill | 100% | 1 | 1 |
| Minnow | Kill | 100% | 1 | 1 |
| Moray Eel | Kill | 100% | 1 | 1 |
| Piranha | Kill | 100% | 1 | 1 |
| Pufferfish | Kill | 100% | 1 | 1 |
| Rainbow Trout | Kill | 100% | 1 | 1 |
| Sailfin Tang | Kill | 100% | 1 | 1 |
| Salmon | Kill | 100% | 1 | 1 |
| Trilobite | Kill | 100% | 1 | 1 |
Chance of at least one per kill or break, computed from the drop tables. How we compute it.
Other loot tables 6
Chests, structures and events use these tables; the game files don't say which ones on their own.
| Loot table | Chance | Average |
|---|---|---|
| Zone1 Trork Tier1 | 19.7% | 0.31 |
| Zone3 Trork Tier1 | 19.7% | 0.31 |
| Zone1 Trork Tier2 | 19.7% | 0.31 |
| Zone3 Trork Tier2 | 19.7% | 0.31 |
| Zone1 Trork Tier3 | 19.4% | 0.51 |
| Zone3 Trork Tier3 | 19.4% | 0.51 |
Expected effort
How many kills or breaks it takes on average, and the chance of getting at least one, from each source's exact odds.
| Source | Tries per item | Tries for 10 | ≥1 in 1 | ≥1 in 5 | ≥1 in 10 |
|---|---|---|---|---|---|
| Snapjaw | 0.3 | 3.3 | 100% | 100% | 100% |
| Blue Jellyfish | 0.4 | 4 | 100% | 100% | 100% |
| Cyan Jellyfish | 0.4 | 4 | 100% | 100% | 100% |
| Green Jellyfish | 0.4 | 4 | 100% | 100% | 100% |
| Man Of War | 0.4 | 4 | 100% | 100% | 100% |
| Red Jellyfish | 0.4 | 4 | 100% | 100% | 100% |
| Yellow Jellyfish | 0.4 | 4 | 100% | 100% | 100% |
| Hammerhead Shark | 0.7 | 6.7 | 100% | 100% | 100% |
| Pike | 0.7 | 6.7 | 100% | 100% | 100% |
| Black Piranha | 1 | 10 | 100% | 100% | 100% |
| Black Trilobite | 1 | 10 | 100% | 100% | 100% |
| Blue Tang | 1 | 10 | 100% | 100% | 100% |
| Bluegill | 1 | 10 | 100% | 100% | 100% |
| Catfish | 1 | 10 | 100% | 100% | 100% |
| Chevron Tang | 1 | 10 | 100% | 100% | 100% |
| Clownfish | 1 | 10 | 100% | 100% | 100% |
| Crab | 1 | 10 | 100% | 100% | 100% |
| Frostgill | 1 | 10 | 100% | 100% | 100% |
| Humpback Whale | 1 | 10 | 100% | 100% | 100% |
| Lava Coelacanth | 1 | 10 | 100% | 100% | 100% |
| Lemon Peel Tang | 1 | 10 | 100% | 100% | 100% |
| Lobster | 1 | 10 | 100% | 100% | 100% |
| Minnow | 1 | 10 | 100% | 100% | 100% |
| Moray Eel | 1 | 10 | 100% | 100% | 100% |
| Piranha | 1 | 10 | 100% | 100% | 100% |
| Pufferfish | 1 | 10 | 100% | 100% | 100% |
| Rainbow Trout | 1 | 10 | 100% | 100% | 100% |
| Sailfin Tang | 1 | 10 | 100% | 100% | 100% |
| Salmon | 1 | 10 | 100% | 100% | 100% |
| Trilobite | 1 | 10 | 100% | 100% | 100% |
"Tries for 10" is the long-run average (10 ÷ the average amount per try); actual runs vary.
Craft or farm?
Craft one
- 1×Any fish
Raw materials through 1 crafting step.
Farm one
About 0.3 kills of Snapjaw (kill), the source with the most per try.
Used to make 1
Raw game dataResolved from Server/Item/Items/Food/Food_Fish_Raw.json and its parents
- qualityCommon
- level1
- categoryItems.Foods
- categories[Items.Foods]
- maxStack25
- iconIcons/ItemsGenerated/Food_Fish_Raw.png
- isBlocktrue
recipe{4}
inputs[1]
0{3}
- idFish
- qty1
- resourcetrue
outputs[1]
0{2}
- idFood_Fish_Raw
- qty1
bench{3}
- idCookingbench
- typeCrafting
- categories[Ingredients]
- time1
- hasIcontrue