Sourcemined
Hytale
ItemcommonVerified on v0.7.2

Raw Fish

Instantly restores 5% health.

Variants 5

VersionQualityLevelBest source
Raw FishFood_Fish_RawCommon1Snapjaw · 100%
Raw FishFood_Fish_Raw_Epic—4—
Raw FishFood_Fish_Raw_Legendary—5—
Raw FishFood_Fish_Raw_Rare—3—
Raw FishFood_Fish_Raw_Uncommon—2—

Overview

Quality
common
Item level
1
Category
Foods
Stack size
25
Kind
Item
Game ID
Food_Fish_Raw

How to get it

Craft

Cookingbench1 s

Need several? The crafting calculator expands this recipe down to raw materials.

Drops 30

SourceHowChanceAverageRange
SnapjawMobKill100%32–4
Blue JellyfishMobKill100%2.52–3
Cyan JellyfishMobKill100%2.52–3
Green JellyfishMobKill100%2.52–3
Man Of WarMobKill100%2.52–3
Red JellyfishMobKill100%2.52–3
Yellow JellyfishMobKill100%2.52–3
Hammerhead SharkMobKill100%1.51–2
PikeMobKill100%1.51–2
Black PiranhaMobKill100%11
Black TrilobiteMobKill100%11
Blue TangMobKill100%11
BluegillMobKill100%11
CatfishMobKill100%11
Chevron TangMobKill100%11
ClownfishMobKill100%11
CrabMobKill100%11
FrostgillMobKill100%11
Humpback WhaleMobKill100%11
Lava CoelacanthMobKill100%11
Lemon Peel TangMobKill100%11
LobsterMobKill100%11
MinnowMobKill100%11
Moray EelMobKill100%11
PiranhaMobKill100%11
PufferfishMobKill100%11
Rainbow TroutMobKill100%11
Sailfin TangMobKill100%11
SalmonMobKill100%11
TrilobiteMobKill100%11

Chance of at least one per kill or break, computed from the drop tables. How we compute it.

Other loot tables 6

Chests, structures and events use these tables; the game files don't say which ones on their own.

Loot tableChanceAverage
Zone1 Trork Tier119.7%0.31
Zone3 Trork Tier119.7%0.31
Zone1 Trork Tier219.7%0.31
Zone3 Trork Tier219.7%0.31
Zone1 Trork Tier319.4%0.51
Zone3 Trork Tier319.4%0.51

Expected effort

How many kills or breaks it takes on average, and the chance of getting at least one, from each source's exact odds.

SourceTries per itemTries for 10≥1 in 1≥1 in 5≥1 in 10
SnapjawKill0.33.3100%100%100%
Blue JellyfishKill0.44100%100%100%
Cyan JellyfishKill0.44100%100%100%
Green JellyfishKill0.44100%100%100%
Man Of WarKill0.44100%100%100%
Red JellyfishKill0.44100%100%100%
Yellow JellyfishKill0.44100%100%100%
Hammerhead SharkKill0.76.7100%100%100%
PikeKill0.76.7100%100%100%
Black PiranhaKill110100%100%100%
Black TrilobiteKill110100%100%100%
Blue TangKill110100%100%100%
BluegillKill110100%100%100%
CatfishKill110100%100%100%
Chevron TangKill110100%100%100%
ClownfishKill110100%100%100%
CrabKill110100%100%100%
FrostgillKill110100%100%100%
Humpback WhaleKill110100%100%100%
Lava CoelacanthKill110100%100%100%
Lemon Peel TangKill110100%100%100%
LobsterKill110100%100%100%
MinnowKill110100%100%100%
Moray EelKill110100%100%100%
PiranhaKill110100%100%100%
PufferfishKill110100%100%100%
Rainbow TroutKill110100%100%100%
Sailfin TangKill110100%100%100%
SalmonKill110100%100%100%
TrilobiteKill110100%100%100%

"Tries for 10" is the long-run average (10 ÷ the average amount per try); actual runs vary.

Craft or farm?

Craft one

  • 1×Any fish

Raw materials through 1 crafting step.

Farm one

About 0.3 kills of Snapjaw (kill), the source with the most per try.

Used to make 1

Raw game dataResolved from Server/Item/Items/Food/Food_Fish_Raw.json and its parents
  • qualityCommon
  • level1
  • categoryItems.Foods
  • categories[Items.Foods]
  • maxStack25
  • iconIcons/ItemsGenerated/Food_Fish_Raw.png
  • isBlocktrue
  • recipe{4}
    • inputs[1]
      • 0{3}
        • idFish
        • qty1
        • resourcetrue
    • outputs[1]
      • 0{2}
        • idFood_Fish_Raw
        • qty1
    • bench{3}
      • idCookingbench
      • typeCrafting
      • categories[Ingredients]
    • time1
  • hasIcontrue