Coral Seashell
Overview
- Category
- Deco
- Kind
- Block
- Game ID
Deco_Coral_Shell
How to get it
Drops 1
| Source | How | Chance | Average | Range |
|---|---|---|---|---|
| Fishing Trap | Harvest (fully grown) | 3% | 0.03 | 0–1 |
Chance of at least one per kill or break, computed from the drop tables. How we compute it.
Expected effort
How many kills or breaks it takes on average, and the chance of getting at least one, from each source's exact odds.
| Source | Tries per item | Tries for 10 | ≥1 in 1 | ≥1 in 5 | ≥1 in 10 |
|---|---|---|---|---|---|
| Fishing Trap | 33 | 331 | 3% | 14.2% | 26.5% |
"Tries for 10" is the long-run average (10 ÷ the average amount per try); actual runs vary.
Raw game dataResolved from Server/Item/Items/Deco/Deco_Coral_Shell.json and its parents
- categoryBlocks.Deco
- categories[Blocks.Deco]
- iconIcons/ItemsGenerated/Deco_Coral_Shell.png
- isBlocktrue
- hasIcontrue