Ocean Clay
Overview
- Item level
- 10
- Category
- Soils
- Kind
- Block
- Game ID
Soil_Clay_Ocean
How to get it
Drops 2
| Source | How | Chance | Average | Range |
|---|---|---|---|---|
| Ocean Clay Stalactite - Large | Mine or break | 100% | 1 | 1 |
| Ocean Clay Stalactite - Small | Mine or break | 100% | 1 | 1 |
Chance of at least one per kill or break, computed from the drop tables. How we compute it.
Expected effort
How many kills or breaks it takes on average, and the chance of getting at least one, from each source's exact odds.
| Source | Tries per item | Tries for 10 | ≥1 in 1 | ≥1 in 5 | ≥1 in 10 |
|---|---|---|---|---|---|
| Ocean Clay Stalactite - Large | 1 | 10 | 100% | 100% | 100% |
| Ocean Clay Stalactite - Small | 1 | 10 | 100% | 100% | 100% |
"Tries for 10" is the long-run average (10 ÷ the average amount per try); actual runs vary.
Used to make 4
Raw game dataResolved from Server/Item/Items/Soil/Soil_Clay_Ocean.json and its parents
- level10
- categoryBlocks.Soils
- categories[Blocks.Soils]
- iconIcons/ItemsGenerated/Soil_Clay_Ocean.png
- setSoil_Clay_Ocean
- isBlocktrue
- hasIcontrue