Tomato
Instantly restores 5% health and grants:
• Health Regen I
Duration: 1:00
Liked by Camels.
Overview
- Quality
- common
- Category
- Foods
- Kind
- Item
- Game ID
Plant_Crop_Tomato_Item
How to get it
Drops 2
| Source | How | Chance | Average | Range |
|---|---|---|---|---|
| Mature Tomato | Break by hand (fully grown) | 100% | 2 | 1–3 |
| Mature Tomato | Harvest (fully grown) | 100% | 2 | 1–3 |
Chance of at least one per kill or break, computed from the drop tables. How we compute it.
Other loot tables 6
Chests, structures and events use these tables; the game files don't say which ones on their own.
| Loot table | Chance | Average |
|---|---|---|
| Zone1 Kweebec Tier1 | 2.3% | 0.06 |
| Zone3 Kweebec Tier1 | 2.3% | 0.06 |
| Zone1 Kweebec Tier3 | 2.3% | 0.07 |
| Zone1 Kweebec Tier2 | 2.3% | 0.06 |
| Zone3 Kweebec Tier2 | 2.3% | 0.06 |
| Zone3 Kweebec Tier3 | 2.3% | 0.07 |
Expected effort
How many kills or breaks it takes on average, and the chance of getting at least one, from each source's exact odds.
| Source | Tries per item | Tries for 10 | ≥1 in 1 | ≥1 in 5 | ≥1 in 10 |
|---|---|---|---|---|---|
| Mature Tomato | 0.5 | 5 | 100% | 100% | 100% |
| Mature Tomato | 0.5 | 5 | 100% | 100% | 100% |
"Tries for 10" is the long-run average (10 ÷ the average amount per try); actual runs vary.
Used to make 3
Raw game dataResolved from Server/Item/Items/Plant/Crop/Tomato/Plant_Crop_Tomato_Item.json and its parents
- qualityCommon
- categoryItems.Foods
- categories[Items.Foods]
- iconIcons/ItemsGenerated/Plant_Crop_Tomato.png
- isBlocktrue
- hasIcontrue