Bundled Treasure
Few Goblins understand the purpose of these shiny objects. Even Feastmasters have been known to see them as little more than decor.
Overview
- Quality
- rare
- Item level
- 25
- Category
- Ingredients
- Kind
- Item
- Game ID
Ingredient_Deep_Resource
How to get it
Drops 3
| Source | How | Chance | Average | Range |
|---|---|---|---|---|
| Feastmaster | Kill | 100% | 2.5 | 2–3 |
| Goblin Glutton | Kill | 100% | 2 | 2 |
| Shiny Scrap Pile | Mine or break | 5% | 0.05 | 0–1 |
Chance of at least one per kill or break, computed from the drop tables. How we compute it.
Other loot tables 3
Chests, structures and events use these tables; the game files don't say which ones on their own.
| Loot table | Chance | Average |
|---|---|---|
| Portals Goblin Chest Tier5 | 25% | 0.25 |
| Portals Goblin Chest Tier4 | 15% | 0.15 |
| Portals Goblin Chest Tier3 | 7.5% | 0.07 |
Expected effort
How many kills or breaks it takes on average, and the chance of getting at least one, from each source's exact odds.
| Source | Tries per item | Tries for 10 | ≥1 in 1 | ≥1 in 5 | ≥1 in 10 |
|---|---|---|---|---|---|
| Feastmaster | 0.4 | 4 | 100% | 100% | 100% |
| Goblin Glutton | 0.5 | 5 | 100% | 100% | 100% |
| Shiny Scrap Pile | 20 | 200 | 5% | 22.6% | 40.1% |
"Tries for 10" is the long-run average (10 ÷ the average amount per try); actual runs vary.
Used to make 1
Raw game dataResolved from Server/Item/Items/Ingredient/Goblin/Ingredient_Deep_Resource.json and its parents
- qualityRare
- level25
- categoryItems.Ingredients
- categories[Items.Ingredients]
- iconIcons/ItemsGenerated/Ingredient_Deep_Resource.png
- hasIcontrue