Red Crystal Shards
Overview
- Item level
- 10
- Category
- Ingredients
- Kind
- Item
- Game ID
Ingredient_Crystal_Red
How to get it
Drops 5
| Source | How | Chance | Average | Range |
|---|---|---|---|---|
| Ember Golem | Kill | 100% | 15 | 15 |
| Red Crystal | Mine or break | 100% | 4.5 | 4–5 |
| Red Crystal - Large | Mine or break | 100% | 2.5 | 2–3 |
| Red Crystal - Medium | Mine or break | 100% | 1.5 | 1–2 |
| Red Crystal - Small | Mine or break | 50% | 0.5 | 0–1 |
Chance of at least one per kill or break, computed from the drop tables. How we compute it.
Expected effort
How many kills or breaks it takes on average, and the chance of getting at least one, from each source's exact odds.
| Source | Tries per item | Tries for 10 | ≥1 in 1 | ≥1 in 5 | ≥1 in 10 |
|---|---|---|---|---|---|
| Ember Golem | 0.1 | 0.7 | 100% | 100% | 100% |
| Red Crystal | 0.2 | 2.2 | 100% | 100% | 100% |
| Red Crystal - Large | 0.4 | 4 | 100% | 100% | 100% |
| Red Crystal - Medium | 0.7 | 6.7 | 100% | 100% | 100% |
| Red Crystal - Small | 2 | 20 | 50% | 96.9% | 99.9% |
"Tries for 10" is the long-run average (10 ÷ the average amount per try); actual runs vary.
Used to make 7
Raw game dataResolved from Server/Item/Items/Ingredient/Crystal/Ingredient_Crystal_Red.json and its parents
- level10
- categoryItems.Ingredients
- categories[Items.Ingredients]
- iconIcons/ItemsGenerated/Ingredient_Crystal_Fragments_Red.png
- hasIcontrue