Building Kit I
Recipe
Takes
Makes
- 1–2×Building Kit I (chance depends on perks)
- 1×Wooden Kit I (chance depends on perks)
At T b signboard house, Merchant Stalls, Merchant Stalls, Merchant Stalls, Merchant Stalls, Merchant Stalls, Merchant Stalls, Merchant Stalls
Need several, or the whole chain? The crafting planner works it out down to raw materials.
Overview
- Kind
- Automatic
- Station
- T b signboard house
- Mastery required
- 1
- Game ID
town_building_craft:Vegetable_t1
Raw game dataAs stored in the game's GameBalance
- kindcraft
- stations[t_b_signboard_house, repair_sign_1102, repair_sign_1106, repair_sign_1203, repair_sign_1206, repair_sign_1208, repair_sign_1402, repair_sign_1407]
inputs[3]
0{2}
- idbuilding_kit_1
- count4
1{2}
- idwooden_kit_1
- count3
2{2}
- idiron_kit_1
- count1
outputs[2]
0{4}
- idbuilding_kit_1
- min1
- max2
chance{1}
- formula0.3 * $perk_builder
1{3}
- idwooden_kit_1
- count1
chance{1}
- formula0.3 * $perk_builder
- masteryLock1
- isAutotrue
- needsUnlocktrue