Improve organ II
Recipe
Takes
- 1×Any skulls
- 1×Organ Improver
Makes
- 1×Skull
At Formulation Bench · 6 ticks · 12 energy
Need several, or the whole chain? The crafting planner works it out down to raw materials.
Perks that change it 2
- Formula oneKeeper+4 mastery
- Mad necrochemistZombie+3 mastery
Overview
- Kind
- Craft
- Station
- Formulation Bench
- Mastery
- Blue mastery
- Mastery required
- 5
- Ticks
- 6
- Energy per tick
- 2
- Game ID
organ_improver_red_skull
Raw game dataAs stored in the game's GameBalance
- kindcraft
- stations[formulation_bench]
- talenttalent_blue
inputs[2]
0{4}
- idgr_skulls
- count1
- groupitems
- anyOf[skull_0_0:1, skull_0_1:1, skull_0_2:2, skull_2_2:2, skull_0_3:3, skull_3_2:3]
1{2}
- idorgan_improver_red
- count1
outputs[1]
0{2}
- idskull_3_2:3
- count1
- duration6
- energyPerTick2
- insanityPerTick0.15000000596046448
- masteryLock5
- needsUnlocktrue
- linkedPerks[perk_formula_one, zperk_formulation_talent]
techPoints{2}
- red1
- blue2