Fine Jewelry
Recipe
Takes
Makes
At Jewelry Table · 16 ticks · 48 energy
Need several, or the whole chain? The crafting planner works it out down to raw materials.
Perks that change it 4
- GoldsmithKeeperstarts 2 ticks ahead (count as successes), -1 energy
- Talented jewelerKeeper+4 mastery
- Dead jewelerZombiestarts 2 ticks ahead (count as successes)
- Corpse jewelerZombie+3 mastery
Overview
- Kind
- Craft
- Station
- Jewelry Table
- Mastery
- Red mastery
- Mastery required
- 14
- Ticks
- 16
- Energy per tick
- 3
- Game ID
jewelry
Raw game dataAs stored in the game's GameBalance
- kindcraft
- stations[jeweler_table]
- talenttalent_red
inputs[2]
0{2}
- idtrinkets_gold
- count1
1{2}
- idgem
- count1
outputs[1]
0{2}
- idjewelry
- count1
- duration16
- energyPerTick3
- masteryLock14
- needsUnlocktrue
- linkedPerks[perk_jeweller, perk_talented_jeweler, zperk_jeweller, zperk_jeweller_talent]
techPoints{2}
- red10
- blue5