Zombie Mechanism
Recipe
Takes
Makes
At Assembly bench II, Assembly bench III · 6 ticks · 12 energy
Need several, or the whole chain? The crafting planner works it out down to raw materials.
Perks that change it 1
- Factory OperativeZombie-2 ticks to finish
Overview
- Kind
- Conveyor
- Station
- Assembly bench II
- Mastery
- Orange mastery
- Mastery required
- 7
- Ticks
- 6
- Energy per tick
- 2
- Game ID
conv_zombie_mechanism
Unlocked by 1
Raw game dataAs stored in the game's GameBalance
- kindcraft
- stations[conveyor_assemblybench_t2, conveyor_assemblybench_t3]
- talenttalent_orange
inputs[2]
0{2}
- idengineering_kit
- count1
1{2}
- idzombie_power
- count1
outputs[1]
0{2}
- idzombie_mechanism
- count1
- duration6
- energyPerTick2
- masteryLock7
- isConveyortrue
- needsUnlocktrue
- linkedPerks[zperk_factory_operative]
techPoints{1}
- red6