Supply: Clothes I
Recipe
Takes
- 12×Fabric
Makes
- 1, or 2 with Tailor×Supply: Clothes I
At Assembly bench II, Assembly bench III · 12 ticks · 24 energy
Need several, or the whole chain? The crafting planner works it out down to raw materials.
Perks that change it 1
- Factory OperativeZombie-2 ticks to finish
Overview
- Kind
- Conveyor
- Station
- Assembly bench II
- Mastery
- Orange mastery
- Mastery required
- 6
- Ticks
- 12
- Energy per tick
- 2
- Game ID
conv_box_clothes_1
Unlocked by 1
Raw game dataAs stored in the game's GameBalance
- kindcraft
- stations[conveyor_assemblybench_t2, conveyor_assemblybench_t3]
- talenttalent_orange
inputs[1]
0{2}
- idfabric_flax
- count12
outputs[1]
0{2}
- idbox_clothes_1
count{1}
- formula1+#zperk_tailor
- duration12
- energyPerTick2
- masteryLock6
- isConveyortrue
- needsUnlocktrue
- linkedPerks[zperk_factory_operative]
techPoints{1}
- red6